We have two different types of Ozobots:
For an explanation of some of the differences, watch this video:
Draw color codes
Drawing code (also works with Evo)
Drawing intersections
1. Learn: Watch the videos on this page to learn how to code with pens, how to code with Ozoblockly, and how to transfer the code to your Ozobot.
2. Do Your Challenge:
To run the program, double press the power button on Evo.
3. Create a Challenge: Create a challenging using the Ozobot for your level(s) that could be used in a makerspace.
4. Create a curricular Tie-In: With your partner, develop a an idea to suggest to teachers for using Ozobot (Bit or Evo) for a curricular purpose. Include an objective, at least one relevant standard that could be included, a description of an activity, and considerations on it implementation (e.g., equipment needs, student skills, grouping, timeframe).