One way to test your knowledge of electric circuits is to play Circuit Maze. This board game has sixty challenge cards from beginner to expert. In each puzzle, you arrange the pieces to create a circuit that lights up the different colored beacons. If you feel you understand electronic circuitry, try this first. If it is something from your distant past schooling, try this after you have done some hands on work with the other circuitry tools. Here are the basic instructions from Thinkfun.
Circuit Maze
There are several options for exploration of electricity and circuits. Try at least two of these. If you don't know much about circuits, start with Squishy Circuits.
This is a kit designed especially for young children so it is good for mastering the basics.
Squishy Circuits: https://squishycircuits.com/
1. Learn: Read about circuit basics before starting. Watch Making Your First Squishy Circuit. Keep in mind:
2. Do Your Challenge: With your partner, create a circuit that uses up to 3 LEDs and two types of dough to either make a sound and/or run the motor. Determine what happens to the LED when you add the motor or the buzzer.
3. Create a Challenge: Create a challenge for either kindergartners or sixth graders using Squishy Circuits that could be used in a makerspace. (Keep in mind that you can get into the concepts of Ohm's law, resistance, voltage and current with older students.)
4. Create a curricular tie-in: With your partner, develop a idea to suggest to teachers for using squishy circuits tied to classroom curriculum. Include an objective, at least one relevant standard that could be included, a description of an activity, and considerations on it implementation (e.g., equipment needs, student skills, grouping, timeframe).
Makey Makey is a circuit board that allows you to attach different conductive devices to make it an input device (like a mouse or a keyboard).
1. Learn about Makey Makey. Get inspiration from some of the videos.
2. Do Your Challenge: With your partner, create a Makey Makey and use it for one of these applications:
You can use a range of objects such as:
You can also code programs in Scratch that use the Makey Makey as an input device.
3. Create a Challenge: Create a challenge using the Makey Makey for your level that could be used in a makerspace. (Keep in mind that you can get into the concepts of Ohm's law, resistance, voltage and current with older students.)
4. Create a curricular tie-in: With your partner, develop a idea to suggest to teachers for using Makey Makey tied to classroom curriculum. Include an objective, at least one relevant standard that could be included, a description of an activity, and considerations on it implementation (e.g., equipment needs, student skills, grouping, timeframe).
Snap Circuits: http://www.snapcircuits.net/
1. Learn about Snap Circuits by reading pages 2-5 of the manual. Keep in mind the cautions on page 5. Look at some kid creations.
2. Do Your Challenge: With your partner, do projects 1, 2, 3 and 4 (in manual). (If you want to see a video of this, watch Projects 1-10)
3. Create a Challenge: Create a challenge your level using Snap Circuits that could be used in a makerspace. This could build on one of the projects in the manuals. Keep in mind that you can get into the concepts of Ohm's law, resistance, voltage and current with older students.
4. Create a curricular tie-in: With your partner, develop a idea to suggest to teachers for using Snap Circuits tied to classroom curriculum. Include an objective, at least one relevant standard that could be included, a description of an activity, and considerations on it implementation (e.g., equipment needs, student skills, grouping, timeframe).