Here you will use a simple robotic device (a Sphero) that you will control with code you create in a Macrolab app. The Sphero works with a range of existing games, but also works with apps that can be downloaded to a iOS or Android device. The Sphero is connected to the device by Bluetooth and controlled by the programming done in one of these:
The Sphero looks a bit like a tennis ball that changes color.
1. Learn to program Sphero using the MacroLab by watching at least the first video and then doing Lesson 2: 2D Geometry (from SPRK site)
Basic movements
More on Macrolab and the SPRK curriculum
2. Do Your Challenge: With your partner, use the ramps, tape and /or any other objects to create a short obstacle course and then program the Sphero to go through it.
3. Create a Challenge: Think about the level you work at and create a Sphero coding challenge that would encourage student exploration and creation.
4. Create a curricular Tie-In: With your partner, develop a an idea to suggest to teachers for using Sphero for a curricular purpose. Include an objective, at least one relevant standard that could be included, a description of an activity, and considerations on it implementation (e.g., equipment needs, student skills, grouping, timeframe).