School necromancy [death, evil]; Level cleric 4, witch 4
CASTING
Casting Time: 1 standard action
Components: V, S, DF
EFFECT
Range: Personal
Area: 20-ft.-radius emanation centered on you
Duration: 1 minute/level
Saving Throw: Will negates; see text; Spell Resistance: Yes
DESCRIPTION
Upon casting this spell, a sinister aura radiates from you, hungrily seeking the life force of dying creatures within its grasp. Any living creature within the aura's area of effect that is at 0 hit points or below and fails its Will save takes 1d8 points of damage + 1 per caster level (maximum +10). You gain temporary hit points equal to the total damage dealt by this spell. These temporary hit points last for the duration of the spell.
School Conjuration; Level Any Caster 4;
DESCRIPTION
This spell functions like Mana Focus Light, except that it Transfers 4 Mana.
School Conjuration; Level Any Caster 4;
DESCRIPTION
This spell functions like Mana Sap Light, except that it Transfers 4 Mana.
School Conjuration [Healing]; Level cleric/oracle 4, shaman 4, druid 5, witch 5, warpriest 5
CASTING
Casting Time: 1 standard action
Components: V, S, DF
EFFECT
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
DESCRIPTION
This spell cures 3d4+12 points of damage + 1 point per caster level (maximum +15).
Unlike other spells that heal damage, spark of life can bring recently slain creatures back to life with diminishing chances based on the time elapsed:
Within 1 round of death: 90% chance of success.
2 rounds after death: 75% chance.
3 rounds after death: 50% chance.
4 rounds after death: 25% chance.
Roll a percentage die after casting. If the result is within the success threshold for the time elapsed, apply the healing from this spell to the creature. If the healed creature’s hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature’s hit point total is at a negative amount equal to or greater than its Constitution score, or if the percentage roll fails, the creature remains dead.
Both the caster and the revived creature gain one permanent negative level upon successfully reviving a creature.
On a failed attempt the caster does not gain a negative level.
This spell can be attempted multiple times, if it is cast more than once per round each attempt forwards the round count for the percentage chance of failure.
*Creatures slain by death effects cannot be saved by spark of life.