Fukurō are avian humanoids that resemble a variety of predatory birds. The most common appearances are similar to that of an owl or falcon. They have sharp beaks and both their arms and their legs end in powerful talons. Fukurō are unable to fly, however their bodies are covered in feathers. Fukurō are about the same height as humans, with a slighter build. Their eyes sit slightly back and to the sides of their head, giving them binocular vision with a slightly more panoramic field of view than other humanoids. Like many avian creatures, Fukurō have hollow bones and reproduce by laying eggs.
Many Fukurō live in close-knit communities but it is not unusual for individuals to strike out on their own for large portions of their lives. The Fukurō are secretive about their culture, and the location of their communities. They are often hard to befriend and are naturally warry of the intentions of other races. Most Fukurō communities follow a fierce and hierarchical structure with the expectation that their rules are strictly observed. Most members settle conflicts through public arbitration and not uncommonly ritualistic combat. Outsiders are granted little to no leeway in regard to respecting their culture and rituals.
Ability Score Modifiers: Fukurō are both swift and wise, but a bit fragile. They gain +2 Dexterity, +2 Wisdom, and –2 Constitution.
Size: Fukurō are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Fukurō have a base speed of 30 feet.
Languages: Fukurō begin play speaking Common, and a dialect of Fukurō specific to their own community.
Low-Light Vision: Fukurō can see twice as far as humans in conditions of dim light.
Natural Weapons: A Fukurō has a bite attack that deals 1d4 points of damage.
Keen Senses: Fukurō receive a +2 racial bonus on Perception checks.
Glide: Fukurō who are wearing light or no armor can use their feathered arms and legs to glide. Fukurō can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a Fukurō may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.
Bonus Feat: Fukurō select one extra feat at 1st level.
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Long Feathered: Fukurō with this racial trait can glide for 20 feet laterally for every 20 feet they fall instead of the normal 5 ft. the normal fly checks are still required. This racial trait replaces Bonus Feat.
Sharp Beak: Some Fukurō have fierce beaks, and the damage from their natural bite attack is increased to 1d8. This racial trait replaces Bonus Feat.
Polearm Trained: Some Fukurō are trained from birth in polearms and are proficient with all types of polearms. This racial trait replaces Bonus Feat.