Kamefolk tend to be bulky and slow in both movement and speech. They are incredibly long-lived, reaching adulthood at age 60 and living on average to be around 600 years of age. They are about the same height as humans, but weigh significantly more, due to their heavy shells. The Average Kamefolk weighs over 400 lbs. Their large hard shells give them good protection from attacks which can make up for their slow speed.
Kamefolk are a peacefully race who live in small communities. Their settlements are commonly located near coasts, and rivers. They tend to be very religious and their community leaders are often their shamans and other religious figures. All Kamefolk are generally very hardworking and motivated. Some believe that if they do not do their job, they won’t survive in the world. So, they must be very productive. Due to their diligent nature they are viewed by most other species are responsible and trustworthy.
Ability Score Modifiers: Kamefolk are both durable and wise but physically a bit slow. They gain +2 Constitution, +2 Wisdom, and –2 Dexterity.
Size: Kamefolk are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: (Slow and Steady) Kamefolk have a base speed of 20 feet, but their speed is never modified by armor or encumbrance, nor can their base speed be increased by anything other than magical means.
Languages: Kamefolk begin play speaking Common and Sylvan. Kamefolk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Shell: Kamefolk have a natural armor bonus of +4. The shell of a Kamefolk prevents it from taking the Run action, however they do not take a -2 penalty to AC on a Charge.
Low-Light Vision: Kamefolk can see twice as far as humans in conditions of dim light.
Religious Affinity: Kamefolk who are divine casters gain one additional spell slot per day for every level of spells they can cast.
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Snapper Beak: Some Kamefolk have a natural bite attack which deals 1d6 points of damage. This racial trait replaces Religious Affinity.
War Shell: Some Kamefolk have a larger thicker shell. This shell adds 50 lbs. to their base weight and provides a Natural armor bonus of +8. This bulky shell does not allow them to wear other types of armor. This racial trait replaces Religious Affinity, and Shell.