Hogfolk appear to be large humanoid pigs, with hair and skin tending towards darker shades of brown to shades of black and pink. Most have big bellies with swarthy, stout bodies and posses long stout arms, ending in hands with three cloven fingers and a thumb while standing on short but powerful legs. Hogfolk range from about 4 to to just under 6 feet tall. They have large, squat faces, small beady eyes, floppy ears, with pronounced snouts. The men tend to have larger tusks, which they ornately decorate or trim, while the women tend to have smaller, more petite snouts, and rounder bodies. Hogfolk often have a favorite piece of clothing or jewelry that they wear that defines who they are. More often than not, many piercings dangle from their ears and snout. Hogfolk mature a little faster than humans, reaching adulthood around age 15. They age noticeably faster and rarely live longer than 50 years.
Hogfolk prefer to be called Suspiens or the Sus and they tend to claim the vales and foothills of areas on the fringes of larger nations for their communities. Sus communities are often made up of several large families, each family sometimes consisting of almost half a hundred individuals. Each community is lead by a small council of elders or experienced leaders, deciding everything from community defenses to where the herdsmen will send their flocks, or even when and where to farm. A quiet and often reserved people, the Sus are renowned farmers, breeders, and mercenaries. The Sus are surprisingly adept hunters, mastering the use of crossbows like no other race. The life of an adventurer appeals to many young Sus and has something been actively encouraged by their elder, many of whom believe a few years spent on the road will do the young blood well, burning the curiosity and restlessness out of their systems. Many eventually return home for good, while others settle down and establish businesses, or even communities in different parts of the world.
Ability Score Modifiers: Hogfolk are both hearty and strong, but also a bit gruff. They gain +2 Strength, +2 Constitution, and –2 Charisma.
Size: Hogfolk are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Hogfolk are Humanoids with the Hogfolk subtype.
Base Speed: Hogfolk have a base speed of 30 feet.
Languages: Hogfolk begin play speaking Common, and Sylvan. Hogfolk with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Gnoll.
Muck-wader: In mud or knee deep water based difficult terrain, you move at regular speed.
Hardy: Hogfolk gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Low-Light Vision: Hogfolk can see twice as far as humans in conditions of dim light.
Weapon Talent: Hogfolk are proficient with Light and Heavy Crossbows and Bardiches, and gain a bonus feat Weapon Focus with one of these weapons at first level.
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Boarish: Your tusks are larger and more pronounced than normal and you are are able to make attacks with your tusks as a natural primary attack, or as a natural secondary attack if you are armed with manufactured weapons. Your tusk attacks deal a base 1d6 piercing damage. You suffer a –1 penalty to AC on any round you make an attack with your tusks. This racial trait replaces Weapon Talent.
Iron Stomach: You are able to choke down all manner of things that would make other races sick. You gain a +5 racial bonus on Fortitude saves to avoid nausea and sickness conditions, and ongoing poison effects. This racial trait replaces Hardy.
Strong Nose: Your sense of smell is well tuned, you gain the scent special ability. This racial trait replaces Low-Light Vision.
Cloven-Hooved: Your feet are more akin to that of pigs, you gain a 10-foot racial bonus to your base speed when using the charge, run, or withdraw actions. This racial trait replaces Muck-wader.