A familiar is a spirit summoned from another plane that forms a bond with a spellcaster to aid her in the study of magic. Upon bonding with the spellcaster the familiar chooses the form of an animal from the material plane and retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal, but is now a considered a magical beast for effects that depend on its type. A familiar spirit cannot become an animal companion. When the master of a familiar passes the bond that anchored the spirit to this plane is dissolved and the spirit returns to the plane it came from within 48 hours. If the master is restored to life, they can perform the familiar summoning ritual again to call back their familiar.
Familiars grants special abilities to their masters, which have been modified for Edrilia as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other.
Levels of different classes that are entitled to a familiar stack for determining any familiar abilities that depend on the master’s level.
If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that takes 8 hours to complete.
Wizard: 20 GP per lvl
Witch: 50 GP per lvl