All Characters gain an additional +1 to any Ability Score of their choosing every other level starting at 2nd level.
All Characters get an additional +2 Background Skill Ranks to spend every level. These ranks can only be used on the following skills (Appraise, Craft, Handle Animal, Knowledges, Lore, Linguistics, Perform, Profession, or Sleight of Hand. The Total of Combined Adventure Ranks(Normal Ranks), and Background Ranks cannot be greater than the sum of the characters level in any one skill.
All characters get a bonus feat on even levels. These feats must be "General Feats". On every 4th level (4, 8, 12, etc...) characters may choose a Teamwork Feat instead of a general feat. Character must meet all prerequisites of these feats as normal to take them.
All Feat Rank, BAB, d6, and level requirements are halved and rounded down.
Example: Weapon Specialization, Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
The Character must still meet all the other prerequisites but only needs to be a fighter level 2 to take this feat.
Example: Battle Cry, Prerequisites: Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks.
The Character must still have a Cha 13, but only requires a BAB of +2 or Perform of 2 ranks.
Example: Channeled Shield Wall, Prerequisites: Channel energy 3d6, proficiency with a shield.
The Character must still have proficiency with a shield, but only requires a Channel energy 1d6.
Novice Characters represent fledgling adventurers, characters with little to no real-world experience.
Novice Characters use the stats of the Base Class they have selected but do not possess any Class Abilities.
Classes with Orisons and Cantrips retain those abilities.
Racial abilities and Racial Spell-like abilities are not affected.
Proficiencies from classes are limited to Simple Weapons, Light Armor and Shields.
Example:
A novice Wizard would use all the normal stats of a Base Wizard including BAB, Saves, Skills, and retain the use of Cantrips. This novice Wizard would not have any level 1 Spells or Class abilities including Arcane Bond, Arcane School, Scribe Scroll, or Ritual Caster.