Luporans are humanoid canines standing between 5 and 6 feet tall, with sturdy builds. Their fur comes in various colors and patterns, often reflecting the environments they inhabit. They have keen eyes and strong jaws, with ears and tails that often reveal their emotions. Luporans are known for their athletic builds and graceful movements, reminiscent of their wolf heritage.
Luporan society is deeply rooted in the values of loyalty, community, and respect for nature. They live in tightly-knit packs, often led by an elder council known as the Lupora. These councils make decisions based on the well-being of the entire pack, and their wisdom is revered among the Luporans. They are typically found in dense forests, expansive plains, and mountainous regions where they can maintain a close connection to nature. Their settlements are designed to blend seamlessly with the environment, often featuring structures made from natural materials and integrated into the landscape.
Luporans get along well with most other races, particularly humans, halflings, and gnomes. They are wary of races with a reputation for deceit or treachery, such as drow and goblins. They value harmony and cooperation, often forming alliances with those who share their respect for nature and community.
Luporans tend toward lawful alignments, valuing community and tradition. They often worship deities associated with nature, protection, and community, such as Eraman and Elowen. Rituals and festivals are common in their culture, often revolving around the cycles of the moon and seasonal changes.
Luporan adventurers are often driven by a sense of duty to protect their communities or to seek out new experiences and knowledge. They make excellent rangers, druids, and clerics, drawing on their natural instincts and strong sense of loyalty.
Ability Score Modifiers: +4 Constitution, -2 Intelligence, -2 Wisdom, +2 Charisma. Luporans possess great physical endurance and charm, yet their naivety and lack of mental acuity set them apart from other races.
Size: Luporans are Medium creatures and have no bonuses or penalties due to their size.
Type: Luporans are humanoids with the canine subtype.
Base Speed: Luporans have a base speed of 30 feet.
Languages: Luporans begin play speaking Common. Luporans with high Intelligence scores can choose from the following languages: Dwarven, Elven, Gnome, Halfling, and Sylvan.
Low-Light Vision: Luporans can see twice as far as humans in conditions of dim light.
Scent: Luporans have a keen sense of smell and gain the scent ability.
Pack Hunter: Luporans gain a +1 racial bonus on attack rolls against flanked targets.
Keen Senses: Some Luporans have exceptionally sharp senses. These Luporans gain a +2 racial bonus on Perception checks.
Skill Training: Perception and Survival are always class skills for Luporans.
Territorial Defender: Once per day, as a swift action, a Luporan can mark their territory. For a number of rounds equal to 1 per 2 Hit Dice the Luporan possesses, all enemies within 10 feet take a -1 penalty on attack rolls.
Natural Armor: Some Luporans have tough hides, granting them a +1 natural armor bonus. This trait replaces Keen Senses.
Tracker: Luporans with this trait are natural hunters and trackers. They gain a +2 racial bonus on Survival and Knowledge (nature) checks. This trait replaces Pack Hunter.
Enduring Spirit: Some Luporans possess remarkable resilience. These Luporans gain a +2 racial bonus on saving throws against fatigue and exhaustion effects. This trait replaces Scent.
Alpha’s Command: Once per day, a Luporan can issue a commanding bark. As a swift action, they can grant one ally within 30 feet a +1 morale bonus to attack rolls or saving throws for 1 round per 2 Hit Dice the Luporan possesses. This trait replaces Territorial Defender.
Relentless Pursuit: Once per day, as a swift action, a Luporan can choose one creature within 30 feet. For a number of rounds equal to 1 per 2 Hit Dice the Luporan possesses, the Luporan gains a +2 bonus on attack rolls against that target. This trait replaces Territorial Defender.
Pack Tactics: Once per day, a Luporan can coordinate with an ally. As a swift action, they can grant one ally within 30 feet the ability to roll twice on their next attack roll or skill check and take the better result. This trait replaces Territorial Defender.
Lunar Blessing: Once per day, as a swift action, a Luporan can call upon the power of the moon. They or one ally within 30 feet are healed as the spell cure light using the Loporan's current level as their caster level. This trait replaces Territorial Defender.