The unusual combination of an orc and an elf.
Ability Score Modifiers: Half-orc/elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orc/elves are Humanoid creatures with both elf and orc subtypes.
Size: Half-orcs/elves are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs/elves have a base speed of 30 feet.
Languages: Half-orc/elves begin play speaking Elven and Orc. Half-orc/elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Pick One:
Intimidating: Half-orc/elves receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Elven Immunities: Half-orc/elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Pick One:
Orc Ferocity: Once per day, when a half-orc/elf is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Adaptability: Half-orc/elves receive Skill Focus as a bonus feat at 1st level.
Pick One:
Weapon Familiarity: Half-orc/elves are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Multitalented: Half-orc/elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Pick One:
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-orc/elves can see twice as far as humans in conditions of dim light.
Darkvision: Half-orc/elves can see in the dark up to 60 feet.
Orc/Elf Blood: Half-orc/elves count as both elves and orcs for any effect related to race.