Blacksmithing Weapon and Armor Qualities are non-magical variations that alter the performance, structure, or handling of a base item. These qualities can be added during forging or applied later through skilled modification, allowing crafted equipment to gain unique utility, strengths, and tradeoffs beyond the standard design.
Some weapons are forged with special qualities that take effect when the wielder lands a particularly strong hit. If the weapon’s base damage roll falls within the top twenty-five percent of its natural damage range, the forged quality is applied.
This check uses only the weapon’s base damage die, ignoring Strength, enchantments, feats, and other modifiers.
Weapons that deal less than 1d4 damage cannot be created with Damage Range Triggers.
On a critical hit, the forged quality always applies since the base damage is maximized.