Your patron is Ashara, an ancient entity of immense power. Where other powers weave fate, demand obedience, or sanctify order, Ashara reveals the seams. She teaches freedom over submission, severance over binding, and the sovereignty of choice over inherited destiny.
Her warlocks are not supplicants, but initiates who have recognized the cage and chosen to test its bars. A pact with her is not servitude but alignment: a shared understanding that clarity outweighs comfort, and freedom stands above safety.
Those who walk her path are often drawn from the disillusioned, the overlooked, and the broken. Ashara offers no comfort, or absolution. She offers clarity, freedom, and the strength to act when every system insists they kneel.
Expanded Spell List: Ashara lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
0-Level (Cantrips): Guidance, Know Direction
1st: Remove Fear, Liberating Command
2nd: Zone of Truth, Calm Emotions
3rd: Remove Blindness/Deafness, Protection from Energy
4th: Break Enchantment, Freedom of Movement
5th: Dispel Good/Evil, Spell Resistance
6th: Spell Turning
Ashara's Bargain (Su): Upon forming a pact with the Ashara, your Charisma score increases by +4. This bonus stacks with all other bonuses. In exchange, you take a –2 penalty to one physical ability score of your choice (Strength, Dexterity, or Constitution). This bonus and penalty is permanent for as long as the pact remains in effect. In addition, your patron fortifies you against external influence. You gain a +1 bonus on all saving throws for every 2 warlock levels you possess (minimum +1).
Eyes Beyond the Weave (Sp): Starting at 1st level, you perceive fractures in pattern and intent. You gain constant detect charm. You automatically know when a magical effect is attempting to influence your will, emotions, or decisions, even if the source is hidden.
Refusal Made Manifest (Sp): At 6th level, when a creature targets you with a spell, spell-like ability, or supernatural effect that allows a saving throw, you may use an immediate action to treat it as if it failed to affect you, regardless of the save result. The creature that targeted you takes 1d6 nonlethal damage per spell level as backlash. You can use this ability once per day, plus one additional time per day for every 3 warlock levels after 6th.
Veiled from the Weave (Su): Starting at 10th level, your connection to Ashara partially removes you from the Weave’s accounting. You gain: Immunity to charm and compulsion effects, Spell resistance equal to 10 + your warlock level against divination spells only, Divination magic that successfully targets you provides false or incomplete information at the GM’s discretion.
Sever the Pattern (Su): At 14th level, you can unmake imposed structure through force of will. As a standard action, you may target one creature, ongoing magical effect, or conjured/created magical object within 60 feet. You may use this ability a number of times per day equal to your Charisma modifier.
Choose one of the following:
Creature: The target must succeed at a Will save or be freed from all charm, compulsion, domination, fear, and possession effects currently affecting it. In addition, it cannot be targeted by such effects for 1 round per 2 warlock levels you possess.
Ongoing Magical Effect: You immediately dispel one spell or magical effect as if using greater dispel magic, using your warlock level as your caster level. This does not count as casting a spell.
Summoned or Created Creature/Object: If the target is present due to a conjuration (summoning or creation) effect, it must succeed at a Will save or be instantly dismissed. The Difficulty Class for a saving throw is 10 + 1/2 Warlock level + Charisma modifier.