ControllerDataType
ARDUINO와 Unity가 공통으로 사용하는 데이터 타입
ARDUINO
typedef boolean BOOL;
typedef byte UINT8;
typedef char INT8;
typedef unsigned short UINT16;
typedef short INT16;
typedef unsigned long UINT32;
typedef long INT32;
typedef float FLOAT32;
typedef char* STRING;
Unity
using BOOL = System.Boolean;
using INT8 = System.SByte;
using UINT8 = System.Byte;
using INT16 = System.Int16;
using UINT16 = System.UInt16;
using INT32 = System.Int32;
using UINT32 = System.UInt32;
using FLOAT32 = System.Single;
using STRING = System.String;