DragInput
Description
Component converts Analog Input value to Drag information.
You can use when you want to get input from the swiping or rubbing sensor.
It’s advantageous on the type of sensor, which resets and disappears input status rather than the input status is maintained when the relevant action is finished.
Inspector
When Unity Play Mode
minValue
Minimum value determined by the effective range within 0 ~ 1 range value
(For example, if minValue is, lower than 0.1 value is ignored.)
maxValue
Maximum value determined by the effective range within 0 ~ 1 range value.
(For example, if maxValue is 0.9, more than 0.9 value is ignored.)
Invert
Get an input of drag direction upside down.
deltaMultiplier
Multiplier used in delta values which contains in drag information
forceMultiplier
Multiplier used in force values which contains in drag information
Drag information
(Only appears when Unity is PlayMode)
isDrag
Whether AnalogInput value is included in the valid range determined by minValue / maxValue
delta
Relative distance from the start value of drag to existing drag value.
It is delivered by being multiplied by deltaMultiplier
force
Physical force which is generated when the drag is finished
It is delivered by being multiplied by forceMultiplier.
Value
Value when the AnalogInput value is in between minValue / maxValue
Last value is maintained when drag is finished.
Wiring