DigitalInput - PlayMaker
Event Proxy
DigitalInputProxy
eventTarget: PlayMaker FSM to receive Event
OnTrue: Event name on OnTrue
OnFalse: Event name on OnFalse
Set Property
None
Get Property
Value
Type: BOOL
Check the value that controls the current controller
Action
DigitalInputGetValue
DigitalInput: Target Component
Value: Variable to store the read value
True Event: Event to occur if the value is True.
False Event: Event to occur if the value is False.
Every Frame: Repeatability