DigitalInput - PlayMaker

PlayMaker

Event Proxy

DigitalInputProxy

    • eventTarget: PlayMaker FSM to receive Event

    • OnTrue: Event name on OnTrue

    • OnFalse: Event name on OnFalse

Set Property

    • None

Get Property

Value

    • Type: BOOL

    • Check the value that controls the current controller

Action

DigitalInputGetValue

    • DigitalInput: Target Component

    • Value: Variable to store the read value

    • True Event: Event to occur if the value is True.

    • False Event: Event to occur if the value is False.

    • Every Frame: Repeatability