L I F E O F M O N E Y
Courtney Osborne | Monica Petra Christina| Elias Holthouse
L I F E O F M O N E Y
Courtney Osborne | Monica Petra Christina| Elias Holthouse
BLOCKING
 SECOND_PASS_Birthday_Scene_Blocked.mov
SECOND_PASS_Birthday_Scene_Blocked.mov Running_Scene_Blocked_Side_View_SECOND_PASS.mov
Running_Scene_Blocked_Side_View_SECOND_PASS.movSPLINE
 Birthday_Scene_Splined_FIRST PASS.mov
Birthday_Scene_Splined_FIRST PASS.mov Running_Scene_SPLINED_FIRST_PASS.mov
Running_Scene_SPLINED_FIRST_PASS.mov Toy_Shop_Scene_Low_Full_Body_Angle_SPLINE.mov
Toy_Shop_Scene_Low_Full_Body_Angle_SPLINE.mov Gangster_Spline_FIRST_PASS.mov
Gangster_Spline_FIRST_PASS.movPOLISH / UNREAL ENGINE TEST CUTS
 Gangster Scene.mp4
Gangster Scene.mp4 Unreal_Engine_Test_Export.mp4
Unreal_Engine_Test_Export.mp4 Gear_Intro.avi
Gear_Intro.avi Register_Scene.avi
Register_Scene.avi Toy_Shop_Scene.avi
Toy_Shop_Scene.aviThroughout the production stage me the prop artist must first break down the parts the asset is made of e.g. this pocket pistol is made up of 6 deferent parts as some of the part would be animated such as the trigger. Once I planned out the different parts I then start modelling each of the parts with image reference.
After the modelling stage the next task is to make sure the texture displays on the model properly. This stage is called UV unwrapping and the simplest way to explain UV unwrapping is it is sort of like reverse engineering origami. Once the UV is done I then export the UV map and model out, and with the UV map create an ID map by painting colour onto the UV islands in Photoshop.
Last but most fun, is the texturing stage where I get to apply certain materials onto different parts of the model. I use the id map to speed up this process as I plan to spend more time polishing the model up with extra detail. Once the texturing is done I then export the textures out and send to Courtney who implements them onto the scene. If the asset has a problem though I would fix the issue and resend it back.
 Mafia Jazz.mp3
Mafia Jazz.mp3Mafiaz (Scene 4)
 Toyshop Chill .wav
Toyshop Chill .wavToyshop Chill (Scene 3)
 Party Chill .wav
Party Chill .wavParty Chill (Scene 2)
 Piano Jazz Smooth.mp3
Piano Jazz Smooth.mp3Piano Jazz Smooth
 Jazz Saxophone.mp3
Jazz Saxophone.mp3Smooth Saxophone
 Gets Money #4.mp3
Gets Money #4.mp3Scene 2 (got money)
 Toystore voice+breath #2.mp3
Toystore voice+breath #2.mp3Scene 3 (wowww)
 Running Voice #2.mp3
Running Voice #2.mp3Running + Breathe
 background kids(quiet).wav
background kids(quiet).wavBackground Kids Quite
 coin money rustle.wav
coin money rustle.wavCoin Money Rustle
 money printing.wav
money printing.wavToy Ambiance
 leaves windy.wav
leaves windy.wavLeaves Windy
 money printing.wav
money printing.wavMoney Printing
 bullet 1 (50cal).wav
bullet 1 (50cal).wavBullet
 2014886902902732529.MP4
2014886902902732529.MP4 3a8aee7a549f4089b3feef2c92637dea.MOV
3a8aee7a549f4089b3feef2c92637dea.MOVName: Courtney Osborne
Role: Project Lead / 3D Animator
About: Hi I'm Courtney, I am a 3D Character Animator. I am looking for a outlet to share my passion for animation, and further my skills and knowledge throughout the industry.
My artistic mindset combined with my technological understanding is an aspect of my work, that I always take time to really push forward. I make it my job to ensure my communication skills are strong, as well as my motivation to constant adapt to all different challenges of work I may encounter.
Socials:
Artstation Portfolio:
Name: Elias Holthouse
Role: 3D Prop Artist
About: My name is Elias Holthouse, I am a 3D Prop Artist as I have always been fascinated by the details of real life assets. I tend to prefer to make my assets look more stylized however I don't mind making my assets look more realistic.
I have always been inspired by video games such as Sea of Thieves, Borderlands 3, and Elden Ring as their game feels like your there which I want to achieve the same effect with my models.
Art station Portfolio: https://www.artstation.com/eholt
Email: 1020367@student.sae.edu.au
Name: Monica Petra Christina
Role: Music Producer and Audio Lead
About: Hi there, I'm Monica Petra, I am a music producer and audio lead in this production. I have the ability to produce music with any kind of genre music and advance in post-production. I'm also interested in live sound for performances. I'm happy working with people. Working in post-production needs quite more passion perhaps, you won't get the best as you can. Being professional in music and audio is the motto of my life. I've been involved in music production since I was 12 years old and started my mixing and mastering in 2019. I've been inspired for music production and audio production by film cartoons or any films such as Walt Disney Pictures, DC, Warner Bros Pictures, Universal Pictures, 20th Century Studio, DreamWorks Animation and Marvel Studio.
Socials: 
https://linktr.ee/kimlee_mpc?fbclid=IwAR1y0htA80oSm_Z32D9lAYx4ZrhSS_YdylqCH21ESAm3DMG9LBPC4IZk1KA 
Email: