Students may select up to 3 of the following Technologies courses for their choice subjects. Students who have been selected for the Innovators Academy may choose the semester choice subject STEM, and may choose 4 semester-length programs.
This course is made up of two separate parts:
3D Printing, CAD/CAM: Students will be introduced to Computer Aided Design (CAD) using Inventor with outputs in 3D printing and CNC machining. Students will primarily be designing products on computers with only a select few of these being 3D printed.
Photography: Students will also learn how to use Photoshop and digital camera basics. Students will develop a deeper understanding of the design process relevant to their chosen subject.
Is in accordance with the Australian Curriculum, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Students will engage using a range of software to design and create a range of communication products, including animated GIFs and web pages. Additionally they will use the game generation program Unreal Engine 4 to produce their very own game. Students will also create a major project based on the earlier skills tasks in the course.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
The Year 9 Fashion Design course is designed to introduce students to the fundamentals of textile design and garment construction. Through a combination of theory and practical skills, students will explore aspects of the fashion industry, body shape and personal style and develop skills in using sewing machines and overlockers. Students' major project will involve investigating, constructing and evaluating a garment of their choice.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on theory and practical skills, knowledge and understanding. The program is 60% practical and 40% theory.
Students will learn various cooking techniques, knife skills and safe food handling procedures. Students participate in individual and collaborative activities to support the development of food knowledge, preparation and presentation skills. They develop their ability to think critically and to solve problems related to the food and hospitality industry in individual, family and community contexts both locally and globally. A range of practicals are undertaken to reflect our cultural diversity.
Research assignments, practicals and evaluations and collaborative practical exercises.
Students work collaboratively in a safe workshop environment in the area of woodwork and metalwork. Students will hone their skills and develop their understanding relevant to the area chosen. The skills include joining methods, hand tools, power tools and the safe use of equipment used for measuring and marking out. Students will also develop a deeper understanding of the design process relevant to their chosen project.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Students will engage in a range of activities relating to programming robots and creating exciting electronics projects. In the Electronics component they will design a project to be manufactured using CAD/CAM activities to create a small flashing LED project, that also includes identification and use of common electronic components and introduction to soldering activities. In the Robotics section of the course students will face engineering challenges that must be solved by the physical construction and programming of LEGO robots to complete given challenges.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Course Content
The course is focused on problem and inquiry based learning where students will apply science, mathematical and technology theory to everyday problems in order to engineer innovative design solutions. Design challenges are student led and supportive of students improving perseverance, self-management and self-confidence. The course begins with a focus on teamwork and communication skills whilst developing students' critical and creative thinking skills, to prepare them for the coming tasks. These tasks will be derived from individually selected real world problems/issues. Students will work collaboratively in teams to realise solutions to the problems or issues that they have identified. The intended outcome is that STEM participants will be successful, confident and creative independent learners as well as active and informed citizens.
Assessment
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and structured to suit SACE Integrated Learning. Assessment is based on 3 different pieces, practical enquiry (30%), personal endeavour (40%) and a connections task (30%).
Students must have achieved a grade C or better in both Mathematics and Science to join this course. Successful completion of STEM at Year 8 is highly desirable.