Robotics/Coding
TK - 2
Physical Computing Devices
Bee Bot
Watch it in action!
Bee Bot s a simplified Logo turtle for the youngest students. Designed for students in kindergarten through second grade, Bee-Bot may be programmed to move forward and back and turn left and right by pressing the corresponding arrow keys on its back. Press the green GO button and watch Bee-Bot follow the steps. Children are captivated by Bee-Bot and eager to send it on its way
Code and Go Mouse
Watch it in action!
Build your maze, and then use the coding cards to create a step-by-step path for Colby, the Programmable Robot Mouse. Program the sequence of steps, and then watch Colby race to find the cheese! Colby lights-up, makes sounds, and features 2 speeds along with colorful buttons to match coding cards for easy programming and sequencing.
Coding iPad Apps
codeSpark Academy
Watch it in action!
codeSpark Academy uses a patent pending "no words" interface to teach the basics of computer programming through a variety of interactive learning activities including puzzles, games, step-by-step creative projects, game design and offline printables – all of which can be monitored by parents and teachers.
Kodable
Watch it in action!
Watch as your child explores the universe of coding with their new friends - the fuzzFamily! Kodable lets your kids play and create their own games, and features content suitable for all age levels. Explore the technomazes of Smeeborg, the asteroid fields of Asteroidia, and the slime-infested plains of Bug World while learning important computer science concepts.
Scratch, Jr.
Watch it in action!
By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process, children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With Scratch Jr, children don’t just learn to code, they code to learn.
Handmade Robots
Bristle Bot
A bristlebot is a simple, rigid-bodied robot where the lower surface is coated in bristles, like a brush or velvet. The robot is driven by vibrating its body. The action of these vibrations through the mass of bristles is to gradually move the robot, in the preferential direction of the bristles. Most bristlebots are electrically driven, using motors and batteries.
3 - 5
Physical Computing Devices
Coding Computer-Based Apps
Code.org
Watch it in action!
Code.org provides the leading curriculum for K-12 computer science in the largest school districts in the United States and Code.org also organizes the annual Hour of Code campaign which has engaged 15% of all students in the world.
Handmade Robots
Doodle Bot (4th Grade)
"Doodlebot" is a term some people like to use to describe a vibrating, drawing, chaotic, doodling robot with tons of personality.
A Doodlebot needs something that vibrates and jiggles enough to move the body of the bot from place to place. We use an inexpensive DC motor with a piece of plastic glued slightly off centre to the spinning shaft. That piece of plastic could also be a cork, or a bottle cap or some other piece of material of a similar size. Likewise, that DC motor could be a wind-up motor, or a twisted-up rubber band. The robot will then create art that students can curate.
Khan Academy's Spout Bot (4th or 5th Grade)
The Spout robot is designed to teach principles of matter and energy. Students use batteries, motors, and switches to create a robot that is self-propelled and changes direction when it encounters an obstacle.
The Spout robot is based on “beetle bot” designs available on across the internet websites like Instructables and Make.
http://www.instructables.com/id/How-to-Build-a-Robot-The-BeetleBot-v2-Revisite/
Mars Rover (5th Grade)
Students build a handmade robot that should be able to drive over various terrain. The terrain represents the surface of Mars (rocks, sand, etc.). The robot is built using motors, batteries, wires, objects representing wheels, and objects representing a chassis. Optionally, students may learn how to use a breadboard to organize their circuitry.
The purpose of this project is for students to learn about the terrain of Mars and how it compares to the terrain of Earth. They will also learn engineering skills, problem solving, perseverance, and the basics of electricity and circuitry.
6 - 8
Physical Computing Devices
Coding Computer-Based Apps
Code.org
Watch it in action!
Code.org provides the leading curriculum for K-12 computer science in the largest school districts in the United States and Code.org also organizes the annual Hour of Code campaign which has engaged 15% of all students in the world.