Robotics/Coding

TK - 2

Physical Computing Devices

Bee Bot

Watch it in action!

Bee Bot s a simplified Logo turtle for the youngest students. Designed for students in kindergarten through second grade, Bee-Bot may be programmed to move forward and back and turn left and right by pressing the corresponding arrow keys on its back. Press the green GO button and watch Bee-Bot follow the steps. Children are captivated by Bee-Bot and eager to send it on its way

Code and Go Mouse

Watch it in action!

Build your maze, and then use the coding cards to create a step-by-step path for Colby, the Programmable Robot Mouse. Program the sequence of steps, and then watch Colby race to find the cheese! Colby lights-up, makes sounds, and features 2 speeds along with colorful buttons to match coding cards for easy programming and sequencing.



Dot and Dash

Watch it in action!

Kids can watch their virtual coding turn into tangible learning experiences in real time as Dot and Dash, with their performance and multiple sensors, interact with and respond to their surroundings.

Coding iPad Apps

codeSpark Academy

Watch it in action!

codeSpark Academy uses a patent pending "no words" interface to teach the basics of computer programming through a variety of interactive learning activities including puzzles, games, step-by-step creative projects, game design and offline printables – all of which can be monitored by parents and teachers.

Bee Bot iPad App

Watch it in action!

The app makes use of Bee-Bot's keypad functionality and enables children to improve their skills in directional language and programming through sequences of forwards, backwards, left and right 90 degree turns.

Kodable

Watch it in action!

Watch as your child explores the universe of coding with their new friends - the fuzzFamily! Kodable lets your kids play and create their own games, and features content suitable for all age levels. Explore the technomazes of Smeeborg, the asteroid fields of Asteroidia, and the slime-infested plains of Bug World while learning important computer science concepts.

Blockly

Watch it in action!

Blockly is a visual drag-and-drop programming tool developed by Google that allows children to snap together commands like puzzle pieces. Take on coding challenges and invent your own creations by using Blockly to control Dash & Dot!

Hopscotch

Watch it in action!

Learn to code and make your own games with Hopscotch!

Scratch, Jr.

Watch it in action!

By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process, children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With Scratch Jr, children don’t just learn to code, they code to learn.

Handmade Robots

Bristle Bot

A bristlebot is a simple, rigid-bodied robot where the lower surface is coated in bristles, like a brush or velvet. The robot is driven by vibrating its body. The action of these vibrations through the mass of bristles is to gradually move the robot, in the preferential direction of the bristles. Most bristlebots are electrically driven, using motors and batteries.

3 - 5

Physical Computing Devices

Sphero

Watch it in action!

Sphero Mini packs tons of fun into a tiny, app-enabled robotic ball. Drive, play games, learn to code, and more.

Ozobot

Watch it in action!

From paper projects to color codes, Evo inspires future artists and engineers. Go screen-free when you command Evo with color codes.

Coding Computer-Based Apps

Scratch

Watch it in action!

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.

Code.org

Watch it in action!

Code.org provides the leading curriculum for K-12 computer science in the largest school districts in the United States and Code.org also organizes the annual Hour of Code campaign which has engaged 15% of all students in the world.

Handmade Robots

Jitterbug (3rd Grade)

Students create and decorate a "critter" whose moves are powered by sunlight. To vary the critter's movements explore making changes to the swinging "proboscis."

Doodle Bot (4th Grade)

"Doodlebot" is a term some people like to use to describe a vibrating, drawing, chaotic, doodling robot with tons of personality.

A Doodlebot needs something that vibrates and jiggles enough to move the body of the bot from place to place. We use an inexpensive DC motor with a piece of plastic glued slightly off centre to the spinning shaft. That piece of plastic could also be a cork, or a bottle cap or some other piece of material of a similar size. Likewise, that DC motor could be a wind-up motor, or a twisted-up rubber band. The robot will then create art that students can curate.

Khan Academy's Spout Bot (4th or 5th Grade)

The Spout robot is designed to teach principles of matter and energy. Students use batteries, motors, and switches to create a robot that is self-propelled and changes direction when it encounters an obstacle.

The Spout robot is based on “beetle bot” designs available on across the internet websites like Instructables and Make.

http://www.instructables.com/id/How-to-Build-a-Robot-The-BeetleBot-v2-Revisite/

Mars Rover (5th Grade)

Students build a handmade robot that should be able to drive over various terrain. The terrain represents the surface of Mars (rocks, sand, etc.). The robot is built using motors, batteries, wires, objects representing wheels, and objects representing a chassis. Optionally, students may learn how to use a breadboard to organize their circuitry.

The purpose of this project is for students to learn about the terrain of Mars and how it compares to the terrain of Earth. They will also learn engineering skills, problem solving, perseverance, and the basics of electricity and circuitry.

6 - 8

Physical Computing Devices

ProBot

Watch it in action!

A turtle robot, cleverly disguised as a race car, Pro-Bot offers students an enticing, engaging, and hands-on experience with Logo programming as well as robotic controls.


Pro-Bot commands are entered via a set of arrow and number keys mounted on the back.



Hummingbird

Watch it in action!

The Hummingbird Kit is comprised of lights, sensors, and motors which allow students to build a robot out of any materials. Students can use Snap!, BirdBlox, MakeCode, Python, or Java to give code to this kit.

Coding Computer-Based Apps

Scratch

Watch it in action!

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.

Code.org

Watch it in action!

Code.org provides the leading curriculum for K-12 computer science in the largest school districts in the United States and Code.org also organizes the annual Hour of Code campaign which has engaged 15% of all students in the world.

Book a time to meet with your STEAM TOSA or Tech TOSA to plan a robotics or coding activity!