Continue researching and reading
Write/Make notes about what you’ve learned?
How do your sources relate to each other? Have they triggered new avenues to explore?
Keep observations, ideas, and names that pop up in your research diary.
Make a (physical, analog) chart with the questions you have and answers so far and bring it to class. ***You will share it in class, and colleagues will make suggestions.
Here are critical questions to answer on the blog:
What else is out there like it?
How is yours different?
How does it improve what exists?
What audience is it for?
What is the world/context/ market that your project lives in?
In your initial research, have you found something you didn’t expect? Is it an interesting path to follow?
What do you need to know about the content/story?
What do you need from a tech standpoint?
*** If it’s too much for the time, are there any discrete parts of it you could accomplish?
Ashamedly I ended up rescheduling 3 of my meetings because I felt behind in preparing my topics after falling sick and failing to catch up on week 2. However, I received very good feedback from previous class (11/9) about approaching these meetings; ultimately, I didn't necessarily need to have an idea to get feedback on (which is what I had been waiting for), but I could approach these conversations as explorations of my topic (and hopefully become inspired).
This led me to take a step back and formulate some questions for these conversations:
The biggest question I have is whether I want to pursue a physical piece of hardware with a web app or just a standalone web app.
What else is out there like it?
Hardware:
Cooper Hewitt Pen
Physical Stationary Interactives:
Gallery One @ The Cleveland Museum of Art
Apps:
ArtLens @ The Cleveland Museum of Art
American Museum Explorer App
Google Arts & Culture
How is yours different?
...Unsure
How does it improve what exists?
If I chose to pursue a hardware:
I would want to explore the post-visit experience with the technology. If the user can curate their own collection (similar to the Cooper Hewitt Pen) or create their own art, how can I entice users to view the museum's work/their work after? I see this being used for the general collection - but unsure.
If I choose a web app:
There are two directions I could go in for this project-type. Would it be exhibition-specific or oriented around the entire museum's collection (ArtLens, AMNH Explorer).
What audience is it for?
According to John Faulk's visitor types:
Explorer (motivated by personal curiosity)
Facilitator (motivated by other people and their needs)
Experience-Seekers (motivated by the desire to see a place. Eg: tourists)
What is the world/context/ market that your project lives in?
This project's context is for the museum-goer.
In your initial research, have you found something you didn’t expect? Is it an interesting path to follow?
There are three parts to museum experience:
Pre-visit
During the visit
Post-visit
I think I'm interested in exploring the during the visit and post-visit experiences.
What do you need to know about the content/story?
The first step is to see how content-heavy this technology would be. If I do an exhibit-specific or collection-specific tech
What do you need from a tech standpoint?
I will probably need a database and a backend for both implementations.