Robot Controller App
Monsters Under The Bed App
This week's homework was inspired by the rapid shift to Halloween the minute it became October.
In this Whack-A-Mole variant , the user needs to protect their candy from the monster hands that emerge from under the bed. The experience is supposed to be triggered by underneath the user's bed, but for this prototype's purpose, I used an image of my bed as the trigger. The hands automatically
I was inspired by the story of King Midas because I realized I wanted to mess around with metals after seeing the MaterialExample project in class. Here, the user is supposed to tap each flower to turn it into gold. However, in order to restore them). I wanted the interaction to be more forgiving than the original story where the king needed go on a fetch quest for miracle water in order to undo his curse, so all the user has to do is shout (and hit a certain decibel threshold) in order to restore the flowers.
Since I didn’t really get anywhere with actual detection of tapping the flower (I couldn’t get the actual detection of whether a flower was hit workin), so I faked it by just hijacking the regular tap gesture handler and hard coding the flowers’ transformations myself.
Github: https://github.com/PaulineOC/ITP-AugmentedSpaces-HW4/tree/main/state-app/BedMonsters
I just wanted to test the initial game flow and collision, just the objective of the game.
Initial feedback I received was that it was fun, but too easy - and it needed instructions.
Added more visuals to the each state to give better feedback
Used real bed as an image anchor
Changed game duration
Gave instructions in start state
Added
Future ideas:
If I had more time, another iteration would be changing what happens once the hand collides with the candy. It would be cool to have the opportunity to drag it back away from the hand instead of it automatically disappearing.