From the default project selection, select Create Object to add an object to the scene.
Objects can be renamed in the object list.
Markers can be constrainted to objects.
When a marker is constrained to an object, it will show up in the object's Inspector window as a constrained element.
To apply a constraint on a marker, use the Constraint Tool in the Marker Inspector window:
Press the Constraint Tool button.
Hover over the pivot of the object you want to constrain the marker to.
Select the object if you want to apply the constraint. Select Cancel or deselect the marker to cancel the constraint tool.
When selecting an element to apply as the parent for the marker, a green dotted line is drawn that depicts if the constraint can be applied or not.
A green dotted line identifies the selected element can be us use in the constraint.
A red dotted line indentifies the selected element cannot be used in the constraint.
When object is selected, marker visbiliity of constrained markers can be viewed by turning them on in the Object inspector window under Constrained Elements.
To turn marker visibilities on, from an object,
select an object to open the Object Inspector window
In the Constrained Elements list, click the (Eye) Icon next to each marker to enable and disable [visibility to cameras]
Objects can have their attributes either locked or unlocked across layouts.
locked: changes made to an object's attributes persist across layouts.
Unlocked: changes made to an object's attributes only apply to the current layout
To switch between locked or unlocked, click on the lock/unlock icon in the Object Inspector window
You can use the move [W], rotate [E], and scale [R] tools (or the inspector), to transform objects.
Primitive objects will occlude cameras and influence the [heat map] and [marker visibility].
Model objects can be imported into TVA using an FBX file. For more information please see the [model objects] page