Visibility is line-of-sight, adding primitives to the scene will block visibility.
It's important to note that without a blocking element, the visibility represents ideal conditions with no occlusions.
The Volume Heat Map represents the overall coverage the cameras have across a volume, based on a particular marker size/type.
When cameras are added to the volume you can enable the heat map view of camera visibility by pressing the Volume Heat Map button, from the default selection inspector.
To disable the heat map view press the Turn Off button in the heat map settings.
The marker listed in the volume heat map tool panel affects the maximum distance cameras use to affect the Volume heat map. This distance is also reflected in the displayed frustums of the cameras.
You can change the associated marker size by pressing the marker size button and selecting a new [Marker Type/Size] from the list.
The range slider controls the displayed visibility in the Volume Heat map.
Green = 4+ cameras with visibility
Yellow = 3 cameras with visibility
Orange = 2 cameras with visibility
Red = 1 camera with visibility
Select the No Visibility button to see the area in the volume where no cameras have visibility.
When Interactive is checked, the app will constantly recalculate the volume heat map. You can press Refresh to selectively recalculate when it's disabled.
In heavy scenes or on certain devices it is advised to disable Interactive to improve performance and/or battery life.
Interactive is disabled by default when there is an occluding object in the scene.