Visibility is line-of-sight, adding primitives to the scene will block visibility.
It's important to note that without a blocking element, the visibility represents ideal conditions with no occlusions.
The Marker Heat Map represents the number of cameras a particular marker is visible to. This represents the number of cameras that are likely to contribute to the reconstruction of a 3D marker, based on a particular marker size/type.
When cameras are added to the volume you can enable the heat map view of marker visibility by pressing the Marker Heat Map button, from the default selection inspector.
To disable the heat map view press the Turn Off button in the heat map settings.
The marker listed in the volume heat map tool panel affects the maximum distance cameras use to affect the Volume heat map. This distance is also reflected in the displayed frustums of the cameras.
You can change the associated marker size by pressing the marker size button and selecting a new [Marker Type/Size] from the list.
The range slider controls the displayed visibility in the Volume Heat map.
Green = 4+ cameras with visibility
Yellow = 3 cameras with visibility
Orange = 2 cameras with visibility
Red = 1 camera with visibility
Select the No Visibility button to see the area in the volume where no cameras have visibility.