Updated May 2025 - new Effort and Behaviour ratings included
Digital Literacy 2024
1. Digital Systems – learners explore digital systems, and how they process input signals to give desired outputs at an introductory level. They use Minecraft Education Edition to lead their own learning by exploring a digital museum showcasing these concepts, and then participate at their own pace though a series of gamified assessment chambers in which their learning is the key to progress.
Learners have the opportunity to engage in peer-led learning by joining each other’s world, and lending assistance.
Once complete, learners are invited to use their acquired knowledge to create their own structure with a “secret” mechanism, which they will have to synthesize from their prior learning. They can then invite their teacher to demonstrate their completed work in-game
2. Digital Terminology – as a class, learners explore common familiar, unfamiliar and seemingly-familiar terms use in digital technologies, and assess their understanding (or misunderstanding) of these keywords. They then select one to create an informative poster, using web sources that they assess for reliability, to correctly inform readers about the terms meaning and any common misconceptions, which are then shared as a class.
3. Microcontrollers – introduction to block-based micro-controller coding. Learners are lead through coding their controller to respond to sound input and show icons and information on its screen. They then use this learning to create a controller that can capture and record information about acceleration, which they then use to design and carry out an investigation into the affect of steepness of a slope on acceleration in their STEM class as a small group.
This information is brought back to DL, where they learn to use spreadsheets to effectively analyse the data for science class, producing a graph should provide them with a final answer to take back to their STEM class.
The majority of work covered in Digital Literacy is based around CfE Level 2 outcomes. The majority of pupils at this stage of S2 are working at Second B or above. All pupils are making progress, but some require more support with the content than others.
Working Level and Working Grade descriptions for S2 Digital Literacy:
Second A: Making excellent progress at CfE Level 2, performing well against all the outcomes covered. The student can apply the ICT key knowledge and skills and exhibits good competency levels and confidence using ICT. Produces an excellent standard of work and when topics allow for extension into CfE Level 3 outcomes, the student copes very well with the increased challenge.
Second B: Making good progress at CfE Level 2, performing well against most of the outcomes covered. The student copes well with the application of ICT skills and applies their knowledge and IT skills to enhance their work. Produces a good standard of work and when topics allow for extension into CfE Level 3 outcomes, copes well with the increased challenge.
Second C: Making reasonable progress at CfE Level 2, performing well against many of the outcomes covered while finding others more challenging. Sometimes needs the IT concepts broken down into more manageable chunks and a little extra support to enable the student to gain more confidence to produce a higher standard of presentation.
Second D: Making some progress at this CfE Level 2, performing well against a few of the outcomes covered while finding the majority challenging. Often needs the IT concepts to be broken down into more manageable chunks or further consolidation of the level. Often needs to revisit previously visited content to build more solid foundations and confidence before moving forward with developing their IT skills further.