Two-Day Scrum Mastery Course for ScrumMasters

Learn Scrum from the perspective of its foundations

Scrum is a technique that is easy to describe and hard to do. It is probably impossible to teach: it ultimately must be learned through experience. However, research shows that a two-day seminar with carefully designed exercises measurably improves the performance of ScrumMasters.

This two-day seminar is designed to give aspiring and beginning ScrumMasters and team members the foundations of Scrum and Agile practice. Chock full of exercises, the seminar creates lasting memories and learnings you can carry through into your team so you can avoid common Agile pitfalls. The seminar is designed and taught by Jim Coplien, author of Organizational Patterns, which Pete Behrens says "identif[ies] the key criteria leading to successful efforts and high-performing teams," that Michael Beedle calls "the first documentation that ever existed on true Agile development," and about which Linda Rising says "the penalty for not knowing these patterns can be severe." The seminar draws on the principles and deep structures of these Agile foundations to go beyond rote learning and sound bites to a deep and lasting foundation for software development excellence.

NOTE: Attendees who pass the certification exam receive Scrum Alliance ScrumMaster certification for this course. The focus is on the key criteria of successful development, on doing true Agile development, and the patterns crucial to success.


    1. Scrum History

    2. Scrum Theory, Concepts, Practices

      1. Agile and why it works

      2. Scrum as four roles: customer, product owner, ScrumMaster, and Team

      3. Scrum as four meetings: Release Planning, Sprint Planning, Daily Scrum, Sprint Review

      4. Scrum as three lists: Product Backlog, Spring Backlog, Impediment List

      5. Poker Planning

    3. Release Planning

      1. The Product Backlog

    1. Production and Sprints

      1. The Sprint Goal

      2. Sprint Planning

      3. Task Boards

      4. The Daily Scrum

      5. Burndown Charts

      6. Velocity and Drag

      7. Architecture and Infrastructure

      8. The concept of "Done"

      9. Sprint Signature

      10. Sprint Presentation

    1. Velocity Game

    2. Overcoming Impediments

    3. Management, Distribution and Scaling