Double Dragon III RPG

Double Dragon 3 RPG


Step 1: Initial Character generation


Roll 1d6 for Fist Damage

Fist Damage +1 is Kick Damage

HP is 1d10 per Level


1 per X Levels means +1 to Fist and Kick, and +1d10 HP


Can have Special Techniques doing up to 3 times the regular damage at a roll of 1-3 to hit


sometimes carrys a weapon, often can use fallen objects


Step 2: Advancing a Level happens when you get 20 Experience at Level 1, which doubles

whenever you AGAIN GAIN.


Step 3: Use Enemy Lists from Double Dragon 3. Experience is typically 2-4 per enemy beaten


Appendix:


Weapon List


Pirate Pistol: 5d10 (One Shot)

Six-Shooter: 6d10 (Six Shots)

Gyro Pistol: 7d10 (Ten Shots)

Impact Pistol: 8d10 (Eight Shots)

Assault Pistol: 10d10 (Fifteen Shots)

Pirate Rifle: 6d10 (One Shot)

Assault Rifle: 8d10 (Fourteen Shots)

Sniper Rifle: 9d10 (Twenty-Five Shots)

Machine Pistol: 8d10 (Fifty Shots)

Machine Rifle: 12d10 <Rapidfire: 5> (Two Hundred Shots)

Impact Rifle: 13d10 (Fifteen Shots)

Hand Laser: 7d10 (Twenty Shots)

Laser Rifle: 10d10 (Forty Shots)

Phaser-I: up to 15d10 (Fifty Shots)

Phaser-II: up to 15d10 (One Hundred Shots)

Phaser-III: up to 20d10 (Three Hundred Shots)

Disruptor: up to 14d10 (Three Hundred Shots)

Blaster: up to 7d10 (Thirty-Two Shots)

Launcher: 12d10 (dozens of uses)

Death Gun: 26d10 (Three Hundred Uses)

Sniper Buzz Cannon: 18d10 (36 Uses)

Mk I Bomb: 8d10

Mk II Bomb: 12d10

Mk III Bomb: 16d10

Mk IV Bomb: 30d10

Mk V Bomb: 50d10



Phaser Rule: Newer Models have Increments of +1d10 Damage (+50 Shots)


Spike: 4

Knife: 5

Hatchet: 6

Dagger: 8

Flail: 1d6+3

Hunting Knife: 10

Hunting Sword: 15

Machete: 16

Tanto: 12

Claymore: 10

Sabre: 9

Short Sword: 24

Katana: 15

Golden Broadsword: 20

Sword: 12

Kotetsu: 22

Masamune: 24

Saws: 10

Lightdagger: 12

Lightsaber: 32

Blowtorch: 16

Pickaxe: 6

Handaxe: 8

Battleaxe: 16

Halberd: 22

Spear: 8

Trident: 18

Lance (Wooden): 40

Lance (Iron): 50

Sai: 14

Nunchucks: 15

Iron Claws: 12

Bo: 12

Hama: 18

Shuriken: 6


Movement:

Move the PCs, NPCs, and Enemies up and down horizontal rows of Cube or Hexspaces,

the typical speed being around 1d6+5 Spaces, although beings are often slower,

and rarely, a nimble or chojin warrior can move a few times as fast.