Double Dragon III RPG
Double Dragon 3 RPG
Step 1: Initial Character generation
Roll 1d6 for Fist Damage
Fist Damage +1 is Kick Damage
HP is 1d10 per Level
1 per X Levels means +1 to Fist and Kick, and +1d10 HP
Can have Special Techniques doing up to 3 times the regular damage at a roll of 1-3 to hit
sometimes carrys a weapon, often can use fallen objects
Step 2: Advancing a Level happens when you get 20 Experience at Level 1, which doubles
whenever you AGAIN GAIN.
Step 3: Use Enemy Lists from Double Dragon 3. Experience is typically 2-4 per enemy beaten
Appendix:
Weapon List
Pirate Pistol: 5d10 (One Shot)
Six-Shooter: 6d10 (Six Shots)
Gyro Pistol: 7d10 (Ten Shots)
Impact Pistol: 8d10 (Eight Shots)
Assault Pistol: 10d10 (Fifteen Shots)
Pirate Rifle: 6d10 (One Shot)
Assault Rifle: 8d10 (Fourteen Shots)
Sniper Rifle: 9d10 (Twenty-Five Shots)
Machine Pistol: 8d10 (Fifty Shots)
Machine Rifle: 12d10 <Rapidfire: 5> (Two Hundred Shots)
Impact Rifle: 13d10 (Fifteen Shots)
Hand Laser: 7d10 (Twenty Shots)
Laser Rifle: 10d10 (Forty Shots)
Phaser-I: up to 15d10 (Fifty Shots)
Phaser-II: up to 15d10 (One Hundred Shots)
Phaser-III: up to 20d10 (Three Hundred Shots)
Disruptor: up to 14d10 (Three Hundred Shots)
Blaster: up to 7d10 (Thirty-Two Shots)
Launcher: 12d10 (dozens of uses)
Death Gun: 26d10 (Three Hundred Uses)
Sniper Buzz Cannon: 18d10 (36 Uses)
Mk I Bomb: 8d10
Mk II Bomb: 12d10
Mk III Bomb: 16d10
Mk IV Bomb: 30d10
Mk V Bomb: 50d10
Phaser Rule: Newer Models have Increments of +1d10 Damage (+50 Shots)
Spike: 4
Knife: 5
Hatchet: 6
Dagger: 8
Flail: 1d6+3
Hunting Knife: 10
Hunting Sword: 15
Machete: 16
Tanto: 12
Claymore: 10
Sabre: 9
Short Sword: 24
Katana: 15
Golden Broadsword: 20
Sword: 12
Kotetsu: 22
Masamune: 24
Saws: 10
Lightdagger: 12
Lightsaber: 32
Blowtorch: 16
Pickaxe: 6
Handaxe: 8
Battleaxe: 16
Halberd: 22
Spear: 8
Trident: 18
Lance (Wooden): 40
Lance (Iron): 50
Sai: 14
Nunchucks: 15
Iron Claws: 12
Bo: 12
Hama: 18
Shuriken: 6
Movement:
Move the PCs, NPCs, and Enemies up and down horizontal rows of Cube or Hexspaces,
the typical speed being around 1d6+5 Spaces, although beings are often slower,
and rarely, a nimble or chojin warrior can move a few times as fast.