This page contains a collection of resources about mental health specific to the gaming industry for you to explore without accessing some of the more formal services listed on the health page. For the most part these are from two organisations: Take This and Safe in our World. Please do have a look around and hopefully you will find something interesting or helpful for you.
"Our Mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry.
Our Vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators." - About Take This
In particular we want to draw your attention to their resources on burnout.
We al feel 'burnt out' at times, but what is 'burnout'? Crucially, it is more than just feeling exhausted. It is a chronic condition whose effects can linger for months or years. If you want to know more, Take This' Burnout 101 is a helpful, brief guide to the symptoms and causes of burnout. There is also a helpful video from Take This' clinical director, Dr Raffael Boccamazzo. Although aimed at content creators, it is a good general introduction to what burnout is:
As Dr B points out, burnout is systemic. It cannot just be fixed with self-care, but requires change on the part of the workplace to prevent it from occurring. If you are experiencing any issues with IGGI that are causing burnout, please speak with your supervisor, or one of the IGGI reps to see what can be done to help. Please see the PGR Representatives page for contact details.
"Safe In Our World is a default destination for gamers and developers grappling with mental health issues to ask for help, access information, and read about real people in the gaming space who have had their own struggles — and how they have dealt with them. You’re never alone, and it’s ok to not be ok all the time!" - Safe In Our World - About Us
Although Safe In Our World offer a range of resources, we would particularly like to draw your attention to their podcast series, as well as their catalogue of games which deal with mental health themes.
The podcasts are also available on the following platforms:
Though we would encourage you to take a look at all the episodes available to see what interests you, the following might be of particular interest given the focus of IGGI's research and the themes it engages with: