This module enables researchers to understand, critique, and create engaging entertainment and
applied game designs as part of their research. It is organised into two components, Game Design
Principles and Applied Game Design Research, each assessed separately. Game Design Principles uses
rapid experimental making and critiquing of analogue games to introduce key concepts, components,
and methods of game design and train creative skills. Applied Game Design Research combines
lectures, discussion, and an applied game design sprint to engage researchers in critical reflection on
how games affect change in desired and undesired ways, and introduces them to the use of applied
game design frameworks to develop an applied game for a societal issue.
To develop a grounded understanding of when, why, and how games research can usefully inform
practice by becoming literate in key concepts, aspects, and methods of entertainment and applied
game design and gaining a first-hand appreciation for the complexity, diversity, and reality of game
design
To enable researchers to make games as part of conducting or communicating their research
To develop and practise creative and critical skills in game-making
To learn to independently and collaboratively produce entertainment and applied game
prototypes and deliverables communicating design decisions
To foster a critical awareness of how game design impacts individuals and society, enabling
researchers to conduct responsible innovation in games
Subject Content:
Apply key game design concepts in discussing game designs
Apply key frameworks and theories to reason about potential individual and societal effects of
a given game design
Develop, select, and revise fitting game design ideas for a target briefing
Create concise, useful, usable game design documentation
Independently choose and perform key game design methods such as play testing to advance a
game concept
Independently create and iterate playable game prototypes
Critically assess the utility of a given knowledge formalisation or tool against personal game
design practice
Academic and Graduate Skills:
Effectively collaborate with diverse team members in a design process
Communicate and justify design ideas and decisions to specialist and non-specialist audiences
Critique designs and how different design aspects contribute to their overall experience
Schell, J. (2019). The Art of Game Design: A book of lenses. 3rd ed. AK Peters/CRC Press.
Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative
Games. 4th ed. CRC Press.
Culyba, S. H. (2018). The Transformational Framework. A Process Tool for the Development of
Transformational Games. ETC Press.