Technological and Applied Studies courses allow and develop students to demonstrate innovative thinking, creative problem solving along with skill acquisition, through the management of projects to meet criteria within a set timeframe; these skills are highly advantageous and appealing to the 21st World of work. The majority of the courses contain a hands-on practical element and are often driven by student choice, allowing students to pursue areas of interest and passion.
Students are not obliged to study a TAS subject, they may elect to to study an option below.
Agriculture Technology
Agriculture/Horticulture provides a broad range of experiences both in theory and practice that allow students to develop understanding and knowledge of enterprises producing plant and animal products, and of the practices and skills required in those enterprises.
What Students Learn:
The elective focus is on agriculture and horticulture practices. Students undertake a range of practical experiences related to
Care and upkeep of livestock, including chickens and goats
Fieldwork
Small plot activities
A chosen enterprises
Examine historical, current and emerging enterprises
Innovations in agriculture, visiting the Henty Field Days excursion
Assessment:
Types of assessment that students are likely to experience include:
Poultry
Bees
Examination
Paddock to plate
Spring Crop Enterprise
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $30.00
Additional Consumables: $20.00
Design Technology - Jewellery
The Design and Technology course focuses on developing skills in the management and evaluation of design projects within a variety of mediums. It explores the design process, along with how issues and factors affect design within society.
What Students Learn:
To design and construct wearable jewellery pieces using both metal and non-metal materials. WHS, machine and hand skills, working both individually and collaboratively, specific technical vocabulary, resource and time management plus use of the design process. Specific jewellery techniques include:
Metal/resin casting- e.g lost wax casting
Silver Soldering, jewellery forming
Glass bead work
Sheet work, piecing and or repousse
Enamelling
Assessment:
Types of assessment that students are likely to experience include:
Enamel / Repousse Project
Silver Ring Casting
Non Precious Material Project
Semester Examination
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $100.00
Additional Consumables: $50.00
Food Technology
Food is an integral part of our life, forming an important aspect of our culture and society. The study of Food Technology provides students with a broad knowledge of food properties, processing, preparation, nutritional considerations and consumption patterns.
What Students Learn:
WHS, safe food handling skills, investigating and understanding cultures, design, plan and prepare foods, specific technical vocabulary, resource and time management.
Students will explore through both theoretical and practical preparation:
In year 9
Unit 1 - Food in Australia- this unit explores bush tucker, immigration and their inluence of the foods eaten by Australians.
Unit 2 - Food Selection and Health- this unit explores nutrition and health, learn the source of nutrients, effects of nutrients on the body and how eating patterns impact health.
Unit 3 - Celebrate with Food- this unit explores events we celebrate and why, factors to consider when catering and food that are enjoyed at celebrations.
In Yr 10
Unit 1 - Food Service and Catering- this unit explores the Australian hospitality industry. Students learn about factors that influence menu development and style , the roles of front and back of house and the varied types of establishments.
Unit 2 - Food Equity- this unit explores the distribution of food around the world, looking at what factors contribute to food inequity and its impacts on the individual and society as a whole.
Unit 3 - Food Product Development- this unit explores what drives companies to develop new products or flavours, packaging, marketing strategies and the process of product development.
Assessment:
Types of assessment that students are likely to experience include:
Multicultural Banquet
Culinary and Catering Event
Examination
Cake decoration
Research Task
New Food Development
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $0.00
Additional Consumables: $150.00
Graphics Technology
Graphics Technology develops students’ understanding of the significance of graphical communication, and the techniques and technologies used to convey technical and non- technical ideas and information. The study of Graphics Technology is particularly relevant in the age of globalised industry and rapid technological development, where computer aided design (CAD), 3 Dimensional printing, Laser cutting, computer aided manufacturer (CAM), interactive graphic design (IGD) and multimedia applications are widely used.
What Students Learn:
Graphic principles and techniques including design and basic illustration, WHS, working both individually and collaboratively as a design team, specific technical vocabulary for the drafting industry, planning and time management, use of current industry practices.
Students will learn about:
Rendering and communication
Illustration of graphic shapes and forms
Freehand pictorial, isometric and orthogonal drawing
Geometric construction
CAD and product drawing
Assessment:
Types of assessment that students are likely to experience include:
Illustration Project
Product drawing project
Semester Examination
CAD Project
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $0.00
Additional Consumables: $20.00
Computing Technology
Computing Technology is an exciting and challenging course, designed to develop students’ knowledge, confidence and creativity in designing, analysing, developing and evaluating information technology solutions.
Computing Technology focuses on developing computer skills through the completion of a variety of projects. These projects form the basis for assessment and develop student’s techniques and knowledge of technology, with a foundation in computational and design thinking.
What Students Learn:
Code Your Own Projects: From creating simple games to designing cool animations, you'll tackle fun challenges that bring your ideas to life.
Hands-On Learning: Forget boring lectures—jump straight into coding with step-by-step guidance and plenty of practice.
Problem Solving: Boost your brainpower by solving puzzles and cracking codes. You'll think like a programmer in no time!
AI Basics: Understand what AI is, how it works, and where you encounter it every day—from smart assistants to self-driving cars.
Interactive Projects: Learn by doing! You'll experiment with AI tools and create projects that showcase your new skills.
Prompt Engineering: Become an AI communicator! Master the art of giving clear and effective instructions to AI systems to get the results you want.
Assessment:
Types of assessment that students are likely to experience include:
Coding Project Portfolio
AI Prompt Engineering Challenge
Examination
Ethics of AI Presentation
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $0.00
Additional Consumables: $20.00
Industrial Technology - Metal
Industrial Technology allows students to engage in project based learning that develops their knowledge and skills of technologies, techniques and materials related to specific focus areas. Content explores industry expected knowledge including WHS and Emerging Technologies.
What Students Learn:
Through both theory and practical tasks students explore key metal fabrication and manufacturing skills, isometric and orthographic drawing/plans, metal characteristics and properties in the production of projects. The metal industry, emerging technologies, along with career pathways will be explored. Key skills include:
Year 9
Fabrication techniques using hand tools and machinery
Arc welding
MIG welding
Year 10
Fabrication techniques using hand tools and machinery
MIG welding
Lathe
Rapid prototyping and casting
Assessment:
Types of assessment that students are likely to experience include:
Arc weld project
MIG welding ticket
Welded projects
Fabricated projects
Wax loss casting
Examination
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $30.00
Additional Consumables: $80.00
Industrial Technology - Timber
Industrial Technology allows students to engage in project based learning that develops their knowledge and skills of technologies, techniques and materials related to specific focus areas. Content explores industry expected knowledge including WHS and Emerging Technologies.
What Students Learn:
Students will develop skills through project-based learning in the design, planning, management and production of practical furniture projects and a folio. Areas of focus include:
Use of Emerging Technologies (Vacuum sealing) in production
Use of various hand and power tools
Identify renewable and non-renewable resources in the timber industry
Careers paths in the timber industry.
Technical drawing
Set up and use of Lathe between 2 centres
Development of Timber techniques - eg. laminating, shaping, finishing
Developing Practical projects learning about different joints and decoration methods.
Use of various hand and power tools, (eg. Saws,plans, trim router, sanders, band saw )
Development of Timber techniques - (eg. Laser etching, veneering, marquetry)
Investigation into trees types and the properties and characteristics of each
Seasoning and manufacturing of timber
Assessment:
Types of assessment that students are likely to experience include:
Year 9
Joints & Joining technique projects
Examination
Container Design Project
Year 10
Jointed Container
Bent lamination Project
Leg and Rail
Examination
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $0.00
Additional Consumables: $80.00
Textiles Technology
Textiles are integral, being used in all aspects of our everyday life. It can express our personality through clothing choices, impact moods through furnishing, be a means for finding mindfulness through creating, plus provide functional purposes and protection. Through this course students explore the skills in making and manipulating, various applications, characteristics and properties of textiles.
What Students Learn:
The foundation knowledge and skill needed to explore textiles design and making in a variety of applications from clothing and non-apparel to textile art. Machine sewing skills, specific technical vocabulary, resource and time management, use of the design process, along with cultural, social and environmental impact of fashion and textiles will be explored.
Students will explore project based learning, this may include:
Fabric decorations: Screenprinting, Resist dyeing - shibori and batik, Free-form hand embroidery
Foundation machine sewing skills
Garment layout, cutting, construction and finishing.
Tailoring
Fabric construction characteristic and properties
Fashion history and cycle
Fashion Drawing/illustration, hand and digital design
Natural dyeing techniques
Textile Art making
Assessment:
Types of assessment that students are likely to experience include:
Sampler Project
Garments construction (Skirt, Dress or Hoodie)
Examination
Furnishings project
Fashion Illustration
Textiles Art Project
Self directed Projects
Additional Costs:
Mandatory Excursions: $0.00
Optional Excursions: $0.00
Additional Consumables: $50.00