Where many beblune once sought the blessings of ammolite's patron, Halimaka, worship of the Tectore of poison and disease is now looked at with scorn and distrust. Not much is widely known about those that followed this Tectore; many historical texts were lost to time, and their philosophies with them, leading to misconceptions and stereotypes to abound. Those that worship the little known ammolite Tectore vary from sinister types hoping to utilize her powers to their own ends, to healers that pray for the power to save lives and honor the natural cycles she governs.
1. Decaying Footsteps
The beblune's paws are so toxic that the ground decays wherever they step
2. Oozing Poison
Poison drips from this beblune's skin and/or orifices.
3. Radioactive Aura
The beblune emits a soft green glow. This aura can cause sickness and even cell degradation with prolonged exposure
4. Exuding Smog
The beblune smells strongly of burnt and/d or toxic substances, and they emit a plume of smoke with no sign of fire. It is very dangerous to breathe
5. Decaying Parts
One or more of the beblune's parts are rotting or have rotted away. They cannot be healed. This is far more extreme than regular unhealing
6. Nuclear Reactor
This beb can create enough nuclear energy within themselves to power a small building
7. Exuding Stench
This beblune constantly exudes a decaying smell that can put even the strongest creatures on their knees
8. Poison Immunity
This beblune cannot be poisoned in any way
9. Toxic Spit
This beblune can spit acidic saliva that can burn organic materials
1. Poison Breath
The beblune can breathe deadly plumes of toxic gas that can have various effects on those who inhale it.
2. Acid Projection
The beblune can eject a powerful stream of extremely corrosive acid from an orifice.
3. Induce Decay
The beblune's touch can cause any living thing and almost any material to rot. They can control the extent of the rot, and it continues to progress as long as they are touching their target.
4. Induce Disease
The beblune's touch can induce any disease on a living thing. They can control both the type and extent/severity of the disease.
5. Smog Breath
The beblune can breathe a thick plume of polluted smoke that can cause suffocation if inhaled.
6. Fallout Adaptation
The beblune can exude massive amounts of radiation at will. They are immune to its effects, no matter how long they are exposed.
7. Inject Poison
The beblune can inject poison into another being via claws or teeth. It can have various effects on its target.
8. Plagomancy
The beblune can take control of living beings that are infected with the beblune’s plague and bend them to their will. Their control becomes more absolute the longer the being has carried the disease.
9. Balance Illness
The beblune can bestow a "balance" onto sick beings that brings their infection to an equilibrium, preventing it from doing further harm to its "host" without curing it. The living being, while no longer suffering from the illness, may still show "harmless" versions of its symptoms.
10. Induce Radiation
The beblune can make any object or being they touch highly radioactive for the next 24 hours, taking them and things around them apart at a molecular level
11. Anatomical Assimilation
This beblune can replace parts of their body that have been lost with the parts from another creature with varying levels of compatibility
12. Toxic Recycle
This beblune can absorb poison and store it in its body to release at any time
13. Radioactive Beam
The beblune can emit a beam of radiation, taking whatever it hits apart at a molecular level
14. Induce Acid Rain
The beblune can cause rainfall that is acidic and can melt nearly any matter of material
15. Curse The Land
This beblune can cause a strip of land about a mile wide to be completely uninhabitable; no food will grow there, no animals dare to tread in it, and those who find themselves in the space fall ill quickly. This effect lasts as long as the beblune in present in the space