Tourmaline’s patron, Adhira, is most widely associated with the rise of technology in modern Taurnar. Adhira’s followers value balance above all else. Electricity, integral to life but deadly when abused, is an unforgiving and ever changing element that warns of the dangers of devoting your life to one thing and losing sight of all else. Many of the tourmaline Tectore’s followers are tradesmen - hands-on academics that strive to bring balance to the world through strength and knowledge - and their workspaces and books are their shrines.
1. Psionic Aura
The beblune can generate and control 1-3 smalls balls of electrical energy
2. Static Footsteps
The beblune’s paws conduct electricity that flows into the ground wherever they step, causing small static shocks to things in their immediate proximity
3. Static Aura
The beblune's feathers and fur are highly charged. Touching them can cause a static shock
4. Sparking Scales
The beblune develops highly conductive scales that emit visible sparks of energy
5. Electrified Parts
One or more of the beblune's parts emit static shocks that arc visibly across their body
6. Glass Parts
One or more parts of this beblunes body has become extremely durable glass
7. Electric Shield
The beblune can generate electricity in a small space for a very short time to deflect a single blow or projectile before it dissipates
8. Sparkler
This beblune can spit small “bullets” of electricity that create small electrical explosions similar to sparklers
9. Charge and Discharge
This beblune can change the conductivity of small objects at will, and can make them hold a charge or release that charge
1. Summon Storm
The beblune can control storms using the electrical impulses in the air. They can summon or banish thunderstorms of any size at will
2. Lightning Form
The beblune can transform its entire body into pure electricity at will
3. Electrokinesis
The beblune can control and summon electricity with startling accuracy and finesse
4. Supercharge
The beblune’s body can hold a charge that, when released, results in an explosion of electricity
5. Electrical Transportation
The beblune can transform themselves into pure energy and travel through any conductive material
6. Glass Armor
The beblune can use electricity to superheat sand and create extremely durable glass armor around themselves
7. Electrical Infusion
The beblune can imbue any object with an electrical charge that can be released and replenished at will
8. Energy Disruption
The beblune can disrupt the flow of electricity at will. They can cause total blackouts or immense power surges
9. Electric Trail
The beblune can move exceptionally fast, and they leave behind a trail of electricity wherever they go
10. Plasma Manipulation
The beblune can summon and manipulate plasma (ionized gas) in almost any way they wish
11. Paralyzing Shock
The beblune can send a wave of electricity through a creature to temporarily paralyze them. Beblune who have consumed a Metal/Stone gemstone are immune to this attack.
12. Summon Plasma Weapon
This beblune can summon a blade or polearm made of plasma energy at will
13. Electric Mines
This Beblune can cause a small surge of electricity to flow down their paws that gets trapped/placed on the ground beneath them and if someone walks on that area it triggers and explodes
14. Induce Solar flare
This Beblune can cause solar flares which can range from causing aurora borealis on the weaker side, to causing massive geomagnetic storms on the stronger side
15. Nerve Manipulation
This Beblune can block out or cause severe pain in its own or others nerves at will