With perhaps the most well recorded history among Taurnar’s religious sects, the Tectore of metal and stone, Dhruvesh, has a widespread and well established following. With a foundation of steadfastness, measured action, and enduring balance, followers of Dhruvesh are sometimes seen as being too slow moving to keep up with a rapidly changing world. But those that are familiar with their ways know that the steady foundation they provide is important on both individual and societal levels.
1. Metallic Growths
The beblune grows metallic formations from its skin and bones.
2. Magnetic Aura
The beblune is surrounded by an aura that pulls in metallic objects
3. Immovable Object
The beblune can stand in place and be nearly impossible to move from their location, requiring excessive force to push them even an inch
4. Magnetic Skin
The beblune can place small metal objects against their body and they’ll stay in place
5. Homunculus Creation
The beblune can create a few palm sized golems out of any stone/metal.
6. Wire Generation
The beblune can generate metal wires from their body and manipulate them at will. These wires can be a maximum of 3 feet long
7. Floating Rocks
The beblune can use their magnetic control to float small rocks and pebbles in their immediate vicinity
8. Retractable Claws
The beblune has short metallic claws that they can retract at will
9. Dance of Swords
The beblune’s bond with metal allows them to easily master any weapon that is made primarily of metal parts
1. Midas’ Touch
The beblune can turn any object they touch into a mineral or metal of their choosing
2. Metallokinesis
The beblune can manipulate both liquid and solid metal in almost any way they wish
3. Metal Projection
The beblune can eject metal structures from its body and/or an orifice that can be used as weapons, shields, projectiles, and more
4. Metal Armor
The beblune can surround their body in a protective shell of metallic growths
5. Magnokinesis
The beblune can generate and manipulate magnetic fields in almost any way they wish. This can range from the fields surrounding a household magnet, to the magnetic fields surrounding the planet
6. Great Golem Creation
This beblune can create a golem out of any stone/metal, this golem can even be larger than the beblune itself
7. Stoneskin Curse
This beblune can induce a curse on any being they are touching that causes them to slowly turn to stone over time, freezing in place eventually
8. Through The Crust
This beblune can use their connection to the planet to move through it underground, seeming to teleport from place to place
9. Stonesight
This beblune can touch the earth and witness an event that had a large impact on that part of the land; the vision is clearest if the event was within 24 hours but becomes less visible as time passes, being unable to be seen at all once 50 years has passed
10. Volans Terra
This beblune can create small floating chunks of the ground with their control over magnetism and stone. The rocks are large enough for a full grown beb to stand on comfortably and require extensive concentration to move
11. Earthly Imprisonment
This beblune can create a ball of stone around another creature equal to or less than their own size, trapping them within until concentration is broken
12. Lightning Rod
This beblune is unaffected by electric attacks or lightning strikes and may be capable of redirecting them by grounding themselves. Only the electricity of Citrine can harm this beblune.
13. Needle Shot
This beblune can form metal quills on their body and propel them toward a target at will
14. Liquid Metal
The beblune can transform their entire body into liquid metal at will. Their liquid body can assume any shape they wish, though they cannot increase or decrease their mass, and then harden their body at will in that shape. Upon cessation the beblune’s body reverts to its normal shape.
15. Retractable Metal Parts
The beblune has large metallic claws/teeth/horns/spines/etc that they can retract at will