The condi team helps controlling husks at Triple Trouble and keep the blockers safe, so the main squad can take care of the event mechanics. Here you can learn more about killing husks!
Husk-handlers (also called condis) are players with gear, traits, and skills focused on condition damage and crowd control (CC). They form one of the special teams/defense roles at the Triple Trouble event - besides the blockers. Condis deal with the husks, which the great wurms can spit every 80 to 90s, and help keeping veteran wurms and other enemies off the blockers.
Condis should keep husks away from the main squad and blockers. Good control over this type of enemy is necessary, because husks can knock players away from the group. Especially on Amber, this can endanger the event, if husks run into the stack of players waiting to be eaten (it can even make Amber bug out to not eat anyone again at all). Also, husks can interrupt players placing kegs at Cobalt or knock players out of the wurm during the damage phase.
For this task, husk-handlers want to kill their enemies as fast as possible, so high condition damage is important. But also, they should make use of CC abilities to stun the husk, temporarily stopping them from running around and increasing damage taken. It is not possible anymore to knock back/push/pull husks. Instead, you will damage the blue defiance bar and the husk will be stunned for a few seconds when it is fully broken. Usually, you don't want to break the bar instantly, but stack some conditions first. You can find a list of CC abilities on the wiki. About 600 defiance damage is required to break the bar (or possibly more as the bar will regenerate again).
You can mount up on a springer and use Cannonball (skill 1 while mounted) to engage the husk. If you have the waystation mastery, you can get the Electromagical Pulse special action key from a waystation as extra CC.
While there are no husks in the arena, condis can help with other adds in the arena to protect the blockers inside the wurm. Veteran wurms or larvae near the big wurm take priority over the ones farther away. Eggs do not take any condi damage. If you see any eggs, you can make others aware by calling "eggs" in chat.
Condis do not usually follow the commander. If husks are expected, they wait near the husk-landing-spots and only join for the damage phase when all husks are dead. However, condis can join the main group if they are running along as back-up for any husks that get out, but are not planned (see husk blocking).
Husks have relatively low health, but very high toughness, which reduces the damage they take from direct attacks (power) by a lot. That means, characters with power-based builds will only deal very little damage to them.
However, conditions ignore toughness - in other words, if only the target's toughness changes, conditions will still deal the same damage. This is why condis are way more effective against husks.
There is more than just one right gear set up. You want to have as much condition damage as possible, so choose condition damage as main stat. Expertise (and other ways of increasing condition duration) are helpful as well. But usually the fight against a husk only takes a few seconds - not enough to make condition duration very effective, instead you want to have burst condition damage.
Exotic equipment is fine, you do not have to get ascended!
If you already have a character with viper gear (condi damage, power, precision, condi duration) for raids or fractals, you can take this gear for a wurm condi as well; there is no need to make an extra set if you have a condi set already.
For example, exotic rabid gear (condi - precision - toughness) is easy to get for dungeon tokens. Virtuoso benefits from rampager stats. Having different pieces with different stats works, too. Other possible stat combinations are sinister, carrion, trailblazer or dire.
You may find more info on what gear to use when looking at specific builds.
Amber:
1st husk: purple circle marker (between the road and the mushrooms behind the road)
2nd husk: red heart marker (between the box, tuft of grass and mushrooms)
3rd husk : blue square marker (in the middle of 4 tufts of grass)
wurm position: on the orange commander tag / green arrow marker
Crimson:
1st husk: purple circle marker (below the blue extractor)
2nd husk: red heart marker (between blue and red extractor, in front of some stones)
3rd husk: blue square marker (below the red extractor)
wurm position on the orange commander tag
Cobalt:
1st husk: purple circle marker (on the dark ground
2nd husk: red heart marker (on the half circle formed by the water)
3rd husk: blue square marker (between the tree and nutrients that spawn when the event is up)
wurm position on the orange commander tag
The other special team of blockers can prevent the wurm from spitting out husks (check the blocking guide to learn more).
However, we only want to block husks if it is really necessary for the event to succeed. That can be the case if we do not have enough people doing the event mechanic to make the wurm vulnerable, or blocking the 1st husk spit on Amber. Also, if condis have issues with keeping the husks away from the squad/blockers, they can be blocked. In other situations, husks should not be blocked as long as we have a player/team to deal with them.
The final decision, if husks should be blocked or not, is up to the commander.
To avoid misunderstandings and unnecessarily blocked husks, tell your commander and the blockers that you want to condi. This can be done in squad chat before the event starts. Join the squad and move yourself to the 3rd sub-group (click on your name in the squad and drag yourself there), commander and blockers usually are in the 2nd sub-group. [note: setup on NA servers is different, here condis and blockers are typically organized in a seperate defense squad]
Husks will fight back, of course! They have the following attacks:
Hand Slap as auto attack;
Stomp and Punch which will launch and knock back - dodge or use stability;
Throw Parasites - the husk lifts his arm up to its head and throws the parasites like a baseball at the player - dodge this as parasites will stun you every few seconds;
Lunge - the husk leaps onto the player and will spawn binding roots that will immobilize you - dodge or condi cleanse.
Currently there aren't any builds provided on this site.
The optimal builds for killing husks will change with game updates quite often.
If you are looking for a TT husk condi build feel free to message me.
You can use any condi build to begin with, for example builds for instanced/group content like raids or fractals. However, keep in mind that usually these build assume you will have someone else providing boons (might, fury, quickness) to you and conditions (vulnerability) to the enemy. As a condi at TT you want to bring your own boons/vulnerability if you can. Also, builds that are not made for TT may not have enough CC to break the husk defiance bars.