Event info
General info
Overview - main event
There are three bosses, the three evolved wurms, which spawn after a pre-event (escort) for each head is done.
The fight against the wurms (main event) has two phases:
During the first phase players need to do a mechanic to make the wurm vulnerable before they can damage it. This mechanic is different on each head.
- At Amber you have to be eaten, take harpoons, and shoot them at the wurm.
- At Crimson you have to fill three extractors with different coloured phytotoxin buffs.
- At Cobalt you have to get kegs from one out of three possible spawn points, carry them to the wurm, and place them in front of the wurm.
Usually, Crimson is considered the easiest wurm as it needs the least coordination and does not require a set minimum amount of people for doing the mechanic for making the wurm vulnerable. However, this does not mean that the other two heads are difficult. As long as you follow a commander and listen to their calls, all heads can be done easily when the squad cooperates.
Decapitation & 2nd phase
As soon as one head is decapitated, the event timer resets to 1min. Because of that, three coordinated squads are required. Commanders coordinate this on discord. After the decapitation of all 3 wurms, the second phase follows: Each head will spawn again, get new attacks, and players will have 2min to kill it.
Numbers needed
While the escorts can be done with less people (2-3 experienced players with good damage are enough), each head needs a good amount of people for the main event mechanic.
Every wurm should have a special team to deal with eggs and husks (blockers and condis), at least one full blocker.
Assuming everyone knows what to do, no one goes down, no one has to afk or dc’s suddenly, the minimum amount for the mechanic group would be about 10 on Crimson, 11-20 on Cobalt (better 20+) and 20+ for Amber. But as not everyone knows the event and mistakes can happen, numbers should be ~20+ at Crimson, 30+ at Cobalt and 35+ at Amber.
Rewards (items)
Decapitating one head rewards you with a bronze, two heads with a silver, and three heads with a golden chest (without daily cap). These chests contain 1/3/5 champion bags and other gear/weapon items.
For fully killing all three heads in the second phase, a portal will spawn in the arena. It takes you back to the main waypoint where you can loot the world boss chest (once a day per account). With this chest/statue you get two gold and have a chance to get wurm specific items, also ascended armor, including wurmslayer armor.
Achievements and mastery points
Achievements for Triple Trouble can be found in the general section under Triple Trouble and under Bosses, as well as in the Side Stories section under The Origins of Madness.
For the three achievements in Bosses you need to kill (not just decapitate) each of the wurm heads once in the 2nd phase; each will reward you with a mastery point.
In the Triple Trouble section there are 12 achievements:
- the Wurmicidal Maniac (decapitating and killing all 3 heads) - this one will give you a mastery point and is not part of the meta achievement.
- the meta achievement, which the remaining other 10 belong to. Completing the meta achievement will reward you with another mastery point, so that you can get a total of 5 mastery points from the event.
For the meta achievement, you need to do each wurm head at least once for wurm specific achievements and kill each head.
Click to see the full achievement list
In "Bosses":
Amber wurmslayer - kill the Amber wurm head (phase 2)
Crimson wurmslayer - kill theCrimson wurm head (phase 2)
Cobalt wurmslayer - kill the Cobalt wurm head (phase 2)
In "Triple Trouble":
Triple Trouble - This is the meta achievement. You will get it with the completion of the other 10 listed achievements of this section.
Wurm Bait - Amber escort achievement, see Escorts
Phytotoxin Enthusiast - Crimson escort achievement, see Escorts
Wurm Kleptomaniac - Cobalt escort achievement, see Escorts
Wurm Egg Scrambler - during any of the escorts, kill eggs (use melee weapons to start attacking the eggs even before they can take damage to hit them as soon as possible)
Wurm Barf - Amber phase 1 mechanic, do the mechanic of being eaten and spat out again, see Amber
Wurm Phytotoxin Collector - Crimson phase 1 mechanic, collect each of the 3 buffs, see Crimson
Wurm Demolitionist - Cobalt phase 1 mechanic, do the mechanic of placing kegs in front of Cobalt, see Cobalt
Wurm Decapitor - You need to do the event 3 times, once for each head, and decapitate the head. The achievement shows you which heads you have already decapitated.
Wurmslayer - You need to do the event 3 times, once for each head, and decapitate and kill the head in the 2nd phase.
Wurm Hurdler - Participate on any of the wurm heads and do not let the spin attacks hit you; follow the rule of staying out of / dodging orange aoes, see 1st Phase attacks. You can get this achievement even when not all of the wurms on the map are decapitated.
Wurmicidal Maniac (does not count towards the Triple Trouble meta achieve) - Participate on any of the wurm heads, decapitate and kill the head. You only need to do this once.
In "The Origins of Madness":
Vigil Field Supporter - You need to participate in each of the escorts once.
Preparation
Our commanders will guide you through the event with explanations before and call outs during the event. Depending on the commander, this happens on discord and/or the ingame chat. You should always follow the commanders and their instructions!
The event takes place in a level ~55 area, so you want to have at least that level. However, if possible, bring a level 80 character to make dealing damage and surviving easier for yourself and the group.
You can get the three waypoints - Firthside Vigil (main and gather WP, Crimson respawn point; in the middle of Bloodtide Coast), Whisperwill (Amber respawn point; south east of the map) and Jelako (Cobalt respawn point; south west of the map).
As the damage phases are relatively short and time is limited, you want to deal as much damage as you can. In general, most dungeon/fractal/raids builds are fine to use, but there are a few special "rules" for TT:
- overall, power is better than condi damage (short phases and damage stop at ~10-15%, wurm removing conditions in the 2nd phase; eggs are immune to conditions; faster add clearing)
- the wurm has two damage spots -> weapons that can hit two targets at once (cleaving weapons, usually melee weapons) should be used
- there is no need for extra/strong heals, so everyone should run a build and gear focused on either dealing full damage or buffing others while dealing damage (e.g. boons like might, fury, quickness, alacrity)
Miscellaneous
There are some more facts and "guidelines" to help with the event:
Do not eat mushrooms!
You can find mushrooms, called "Nutrients", during the escorts and during the main event. When you are close to them, you get the option to interact and eat them. The escort's shrooms give you a bit of might and are harmless. During the main event, they will grant you a small protection from being hit by the wurm's spit if you eat them once - but by eating a second mushroom you will get the parasites-debuff. This will make you puke and be stunned for a few seconds every few seconds. Avoid eating mushrooms! Note that you can also get parasites from husks.Do not use the map chat!
Reasons to not use the map chat are avoiding confusion and panic when e.g. asking a question about a head specific mechanic or asking if one wurm head needs help during the event. Please, leave it up to the commanders to decide if help is needed and to ask for people to move to another head. If too many people move (without letting their commi know), the head they moved from could get into trouble. Same goes for sorting numbers between the different heads (remember, Amber needs more people than Crimson for instance). Everything that must be coordinated will be done by the commanders - usually on discord. Of course, this does not mean that you should not ask questions/pass forward other information. But try to use squad chat ( /d), say chat when close to your commander ( /s), or whisper your commander.Downed and dead players:
To avoid going down during the event, stay out of the orange AoE fields; dodge them if needed. If you see downed players, revive them! Keep in mind that two players can carry more harpoons/kegs/colors, which a specific amount is needed of for the event mechanic. Any dead person, however, should use the waypoint and run back to the group. Get the closest waypoint before the event starts! Reviving a fully dead player takes more time than someone who is just down. Dead players still upscale the event.