Torpedo fire is limited to two torpedoes per bomber when making an attack run with a maximum of six torpedoes per target when multiple bombers are attacking the same target.
The player's ship does not spin uncontrollably when hit by missiles.
Countermeasures are not available
Explosion splash damage is disabled.
Starship engine wash damage is disabled.
Starship and station weapon jamming is disabled if you get too close.
Starship and station warhead point-defence is disabled so they cannot shoot down any incoming warheads themselves.
Maneuvering speed is always at maximum regardless of your current throttle setting. Normally in XWAU or Reimagined, you would need to use one third throttle speeds to turn at the maximum rate.
Some limitations on the number of fighters that can attack the player at any one time.
AI starfighters cannot overcharge their shields to 200%.
All non-friendly craft will be automatically identified instead of being unknown. This DOES NOT apply to their cargo which still requires inspection to reveal.
All laser and warhead lock ranges are adjusted to their original TIE Fighter versions for appropriate ship types.
All starships are balanced to behave as close to the original TIE Fighter as possible in terms of firepower.
Transfer amounts of laser energy to shields increased by 100%.