Hello everyone, Angel here with a long overdue TFTC update post. I'm sorry I don't post update information on ModDB all that often, I tend to be far more active on our Discord server and my YouTube channel when it comes to news and updates, but this is definitely overdue on here! So let's get stuck in to whats been going on lately.
Almost nothing has happened in the last month because, well, I've been on holiday and pretty much noped out of anything work or hobby related, focusing only on my family and myself. This has been sorely needed for me because life has just been.... crushingly busy with my real life job which has been facing many pressures, then of course being a family man with a young child and finally on top is TFTC (which is itself might as well be a full time job!) and then finding things to do in my personal time to just wind down. So its a busy life and also found out some other personal stuff earlier this year so its just been a hectic, stressful year so far. What is important right now though is that I'm back now from my holidays, refreshed and ready to continue the important work of getting TFTC completed. So lets break this down further and start with where the project is right now.
TFTC 1.4 Installer Manager
Currently we are still working on v1.4 of TFTC to bring it to compatibility with the recently released XWAU 2025. This version will introduce the HD Concourse, engine stability and optimization improvements, updated sound effects, some updated weapon behaviours (more on this later), numerous fixes and major changes to some parts of the current Reimagined campaign. One of the biggest updates will be the installation process. XWAU 2025 introduced the Install Manager, this handy tool will do pretty much everything for you from downloading the required files, creating copies of your XWA installation and keeping track of any patches or updates. Patches themselves should be easier to push as well as a result of this. This will hopefully simplify what has become a bit of a complicated installation process over the years.
Palpatine Total Convertor Removal
Another major change will be the removal of the Palpatine Total Convertor and the separation of Classic and Reimagined into their own installers. This will mean you can no longer simply swap between Classic and Reimagined, but instead will need separate installations for them. This has been done to simplify things on our side as it was getting too cumbersome and difficult to maintain the Convertor tool without causing issues when swapping versions. By separating them, we can also do patch updates to either version separately. This may mean from v1.4 onwards, that version numbers might start diverging between Reimagined and Classic as patches are delivered.
TFTC Reimagined v1.4 Testing
Currently we are only testing v1.4 Reimagined. This was going well and was nearly ready before my holidays, but then I realised we had a pretty severe problem with some stuttering lag in the largest battles of B7M1 and B7M3 for Reimagined as you can see on the screen now, which caused a blocker to further progress for some time. The causes of this have finally been identified and largely mitigated but it is something I will need to bear in mind moving forward with larger battles and the upcoming Rebalance as well.
Engine Optimisations
Additional optimization and stability updates are also coming, which are part of XWAU 2025. This includes the addition of two new side-process executables that will now launch with the game. This addresses the more recent instability of the mod that started popping up more frequently in the last year with crashes happening more often than in the past. This was because we were essentially hitting hard 32-bit memory limitations which became exacerbated when we added the HD Concourse and their animations in v1.4 which caused a big spike in RAM usage, complicated by the engine itself not flushing said RAM properly when it was no longer needed, causing memory fragmentation and eventually a crash when you tried to load or reload a mission or some other loading transition. So these two new side-processes are 64-bit containers that perform RAM heavy calculations and then send those instructions to the XWA executable. Don't you just love creative workarounds? :)
Reimagined Gameplay Updates
Moving on to the actual gameplay content, 1.4 will see some significant mission changes to the Reimagined campaign, with several missions getting complete makeovers or redesigns that have been part of the Rebalance project, now transferred and modified slightly for the current balance system. This includes a completely brand new mission that replaces the current version of Battle 3 Mission 4. Previously this mission has you defending NL-1 from an assault, but now its been redesigned into something quite different. I'll let you find out what that is!
As mentioned earlier, there are also some updated weapon behaviours. This is only applied to Starship combat, but taking advantage of everything I've learnt in the last year or so with the tools I gained, I've applied some of this now to 1.4, but without any of the damage changes that the Rebalance contains. This is mostly restricted to specific mission profiles where ships will have greater ranges and also have more inaccurate fire. An example is that in B7M3 now, when Death Squadron arrive, it will rain down fire on Zaarin's fleet, but at very long ranges, making it largely ineffective.
Other changes include a plethora of updated sound effects, some other updated visuals including the enhanced HUD when inflight. This adds shield and health bars to the side of the reticule as well as giving a crafts name and distance which means you don't have to glance down anymore to your CMD to see this information. This feature can be disabled easily if you don't want it, especially if you just want to immerse yourself in the cockpit readouts or you can go even further and tweak the position, size or colour of the bars yourself.
TFTC Classic v1.4 Laser Speeds
But what about TFTC Classic v1.4? At the moment, Classic is somewhat broken on 1.3.4a, due to the Missile Boat warhead launchers not working properly, so its important we fix this and bring Classic up to date as well with all the new features. One of these new features will be to bring all lasers to their OG speeds. This was tried briefly before we released TFTC back in 2021, but it wasn't as well received in testing. Now with the new tools, rather than being a complex EXE patch making it difficult to simply transition, its now a simple, global INI change and because of that, this can be toggled on or off. Bear in mind this does impact balance if enabled or not. Other than that, Classic will not get any other major changes.
And then what about the future with the Rebalance project? In case you're not familiar with the Rebalance, this represents a fundamental ground-up redesign of the games combat and gameplay to be more dynamic and interesting, with each starfighter getting its own unique feel, stats and role while capital ships become the deadly ships they're supposed to be but never were. This has been somewhat on pause the past few months as we work on 1.4, but before my holiday I just completed a huge update and refinement to all the capital ship combat and that is now reflected on the massive Miro board I have showcasing all the changes. I also posted a few clips of some starship versus tests as well. In the end, Rebalance will eventually become TFTC Reimagined v2.0 along with the remaining unfinished campaign missions. Once v1.4 is out, I will finally update the Rebalance alpha with a new version for compatibility and include all the latest capital ship updates which you can test yourself if you come join our Discord server!
Otaking Intro Update
Oh and one final thing for TFTC. Remember I said years ago that we were having a new intro cutscene made for us by Otaking? That is now finished and was delivered to me several months ago. Right now I have hired a talented chap who worked on Otaking's recent Alien video, to score the soundtrack for this cutscene and then we just need to add in things like sound effects and whatnot to it. So these clips you're seeing on screen is all you're going to get for the time being!
XWVM Alpha Release
And that I think covers all the news regarding TFTC at least. But there is one final thing I want to mention. A few weeks ago, the XWVM team released their first public alpha for the project and I very highly recommend you try it out. Its amazing work by the team involved and eventually will include TIE Fighter as well as X-Wing in its compatibility. Remember you need to own a copy of the original X-Wing for this to work, which I recommend you purchase from GoG. In the very long run, its highly possible that I will be able to transfer TFTC Reimagined to the XWVM engine, allowing it to be a complete updated and new experience. TFTC Classic meanwhile I suspect will simply be superseded by an XWVM version of TIE Fighter as a better option, since that will be much closer to an original, remastered experience of the original game since they can - for example - have all the character briefing rooms and dynamic texts which XWA doesn't allow for. For the TIE Fighter purists out there, it will certainly be more in line with expectations than what TFTC can currently provide - and I'm totally ok with that! Our version can stand on its own as just another way to play it.
And that my friends is that for this long assed update. I hope to do some livestreaming soon with TFTC development so stay tuned and do join our Discord server if you haven't already, I'm always happy to chat to the community and answer questions about the project! Until next time pilots, fly safe.
Hello everyone, its been a long time since I last updated the webpage with any news, this is not for lack of something to update, just a bit of laziness on my part (me being Angel). You can always join our Discord community to get active updates and interact with both the XWAU and TFTC teams. But let me give a summary of the news this year:
TFTC 1.3.4a Released
Today sees the release of a small micro-patch for TFTC, v1.3.4a. This patch attempts to primarily address issues many have been experiencing lately with false positive Anti-Virus alerts with our DLL files by recompiling them using different runtime behaviours to hopefully reduce or even eliminate these false positives (at least for now). It must be stressed that these are absolutely false positives and there is no malicious code in any of our files. You can see for yourself by visiting the XWAU Hooks page via Github here. The patch also updates three models, the ISD-II, Container Hangar and Deep Space Manufacturing Facility (or Factory) with brand new versions made by the very talented VinceT from XWAU, an updated ddraw file which includes the Active Cockpit feature for VR by default and a small handful of mission fixes and balance changes for Reimagined. Head over to our ModDB page to download now!
To install you need a clean copy of 1.3.4 installed, but it should not otherwise matter if you have XWAU, Reimagined or Classic loaded beforehand.
Reimagined Rebalance Project
If you've been following the YouTube channel or Discord server, you may be aware that since the start of the year we gained almost full control of the weapon systems of the engine as well as a bunch of other things that has lead me to rebuild how the game balance functions from the ground up. Each craft and station now has had a substantial change in some form or another, by making combat far more dynamic and capital ships to be an actual dangerous thread instead of mildly imposing hitpoint sponges. This project is quite far along and even better, you can try it right now! To do so, you will need to join our Discord server and head to the Rebalance Discussion forum section, the details for downloading and installing are all there.
XWAU 2024 and TFTC Compatibility
Some of you may have also noticed that the XWAU team released the 2024 Mega patch earlier in the summer. Unfortunately this patch IS NOT yet compatible with TFTC, but we are looking to making a 1.3.5 patch before the end of the year (with luck) that will make this compatible with it. However moving forward we will be removing the Palpatine Total Convertor, meaning that if you wish to install Reimagined or Classic, you will simply need to have a separate installation. Our reasons for this is due to the complexity of the Convertor which gets worse with each subsequent patch, leading to problems and issues (albeit mostly minor) that affect files being swapped over incorrectly. This can lead to things like mislabeled items in your Pilot Quarters room for example. More details will be forthcoming in the future.
Hello everyone, Its been another minute since the last TFTC update but I'm pleased to announce the 1.3.4 patch release for TFTC. There's not a huge amount to say about this one other than A: I should never ever give a possible release date to anything because I always go past it and B: This patch is largely to bring TFTC up to date in line with XWAU v6.0 and to issue more fixes and balance updates to TFTC. That said, there are still a few notable improvements for this version which I'll cover in a moment. This is however intended to be the last patch we will release for TFTC until Reimagined is completed which I will tenuously dub TFTC v2.0. Check out the full release video and check out the latest patch notes in the Changelog section.
Since 1.3.3 came out there have been some issues we want to address as soon as we can (example B1M2 Classic cannot be completed, occasional crashes with new ddraw) so yes that means a 1.3.4 patch will be on the way in the near future. In the meantime we have posted some quick-fixes which will help with some of these issues and we will probably post a video soon so the wider world knows that we are aware and will be working on it. We are also considering making any 1.3.4 betas publicly available for testing so the whole community can help playtest things before we release proper!
Hello pilots! Its been a very long time since we posted an update but we finally have a new TFTC video for you and its to announce the release of the 1.3.3 patch as well as other updates that have been happening since! This new patch will bring TFTC up to date with the recent XWAU 5.6.2 patch that was released back in May and will also introduce a bunch of bug fixes, balance updates and even some new updates. Head over to the changelog section to see the patch notes and watch the video below for more details.
Hello pilots! Aside from some minor issues with cutscenes causing crashes for a handful of people, v1.3.2 has so far proven stable and successful (compared to the disastrous v1.3.1). There's not much else to say at this point in time but we do have two small tidbits of news for you.
First off, ModDB are currently running their Mod of the Year Awards 2022 and voting is underway! We would greatly appreciate if you could cast your vote for TFTC by clicking here. The vote closes on 20/12/2022.
Second, we've added a new page to the site which will show the current development progress of the remaining Reimagined campaigns and each mission. Head over here to take a look.
In the meantime, stay tuned to our site, Twitter, Discord or Angel's YouTube channel for any future updates regarding TFTC!
A handful of players have been experiencing game crashes related to cutscenes either on mission briefings or after a mission is completed. This appeared to be result of an issue with the latest ddraw in regards to a fix that was deployed for VR users and cutscenes. New versions of these files are now available for download, just head over to the Quick Fixes section to grab them.
There has also been a minor update to the future Reimagined campaigns with B13M1 being moved to Battle 12 as B12M10. The new B13M1 will be something different and story focused. Check out the Reimagined section for more information.
We will soon be releasing a small patch update for TFTC which will contain all the current important quick fixes as well as a bunch of other fixes and small changes that we feel need to be addressed for the current 1.3 release. We have also updated our system requirements for TFTC and XWAU, please see the prerequisiites section under the installation guide page.
We've added to the website a new Quick Fixes section. Here we will post any fixes or updates, usually for issues with missions, that you can install if you are having trouble. These fixes will be available until the next official patch is released where the fixes will be officially added in.
Hello pilots! First off, welcome to the new TFTC website! This site aims to be a comprehensive center of information about the project in its entirety with in-depth guides to installation, tweaking settings, joystick and keyboard info, version changelogs, ship information and even every single mission that you can play! Take a good look around and let us know if you have any suggestions on anything else we could add in the future.
But the main reason we are here today? Well it is with great pleasure that we finally announce the release of the TFTC Version 1.3 patch! This patch is the culmination of 8 months work and provides a whole plethora of balance changes, bug fixes, new missions, sounds, visuals and gameplay behaviours including:
The new performance enhancing ddraw that shunts rendering power from the CPU to the GPU. Expect massive FPS gains from this and also in VR!
3 new missions for the Reimagined campaigns as well as several extensive gameplay changes for several Reimagined missions.
New package of sound effects.
New interdiction effect when in hyperspace.
New voice actor for all reimagined Thrawn dialogue.
New iMuse hook which improves behaviour of the ingame music.
New time acceleration hook which allows you to speed up the game by 4x.
Countless fixes
Countless balance improvements.
To see the full extensive list of changes, please check the Changelog section.
We will be monitoring the deployment of v1.3 to make sure there are no significant issues popping up and assuming there are not, work now will shift focus fully on the remaining Reimagined campaigns that are in development. You can check out this section to get an idea of what sort of things you can expect from those campaigns or see some individual mission information. Please note these do contain spoilers so if you want it to be a surprise what happens, turn away!
Until then, do join us on Discord, follow us on Twitter, subscribe to us on YouTube. These are the best methods for keeping up to date with the project and for interacting with our community.
Following the somewhat disasterous release of 1.3.1, the critical bugs found in this version have been promptly fixed and rather than relying on quickfixes, we have published the 1.3.2 patch instead. This patch is almost identical to 1.3.1 in its content, but contains the fixes as well. You can install this patch on either v1.3 or v1.3.1 installations. Details are in the installation guide.
CRITICAL ISSUE: A severe issue has been found that is causing incorrect starship profiles to be loaded from Classic instead of Reimagined, this is causing certain ship types to not shoot properly (if at all) while others have different firepower than expected. We will be working to hotfix this to a 1.3.2 patch as soon as possible.
The v1.3.1 patch for TFTC has been released. Its a relatively small patch, but fixes a few critical issues with v1.3 along with a few other fixes, balance updates and new concourse animations. Take a look at the Changelog section for further details. The installation guide and installation tutorial video have also been updated to account for the patch.