It is prophesied that one day the so-called barbarians of the East shall meet those of the West before, once again, the world is rent by cataclysm and this Age passes like the month’s moon. Where this prophecy first originated is unclear, but the Hyrkanian clans cling to it as a kind of destiny.
Today, however, the great sweep of the steppe people halts at the borders of Turan and the lotus-haunted jungles of Khitai.
Over the great steppes east of the Vilayet thunder the peerless horsemen of Hyrkania. They perfected mounted warfare long before any other people, and as a consequence, tread their rivals under their horses’ hooves as much literally as figuratively.
Real-world equivalents: A cross between Mongolia and Scythia.
Borogul, Dashyin, Gunsem, Ketei, Khlaiun, Ong, Oqotur, Tuqu, Ulugan, Yesukai.
Altan, Bourtai, Chatagai, Galdan, Kassar, Khaidu, Magnai, Nergul, Qadan, Uliac.
Ajurin, Cheren, Davasuren, Ereden, Nergui, Nyam, Nyima, Oyun, Shria, Udbal.
Altani, Botokhui, Budan, Jaliqai, Khorijin, Ogtbish, Saran, Targhun, Terbish, Toragana.
Core Book ch.8, p.239.
Conan the Wanderer ch.2, p.37.
Ruins suggest that long ago the Hyrkanians had an agricultural empiure, but today there is no Hyrkanian "nation." There is just a hundred horse-clans, with wildly differeing cultures and behaviours.
Westeners call Hyrkanians "savages" but miss a very important point. Hyrkanians are not uncivilised because their culture has yet to reach that level of development; they are uncivilised because they deliberately and actively reject civilisation.
Whatever gods those Lemurians worshipped are forgotten (save for a few strange holdouts) — Hyrkanians now worship Erlik.
While the worship of that death god binds the Hyrkanians, it likewise divides them, as no consistent interpretation of Erlik’s will predominates.