All across the 6 Realms, there are many unique Metals and Minerals that you can find. With the help of Dwarven Blacksmiths and the Iron Halos of Heaven, we have composed a list of the currently known metals and minerals in Cynderin. From ones that emit constant shocks of electricity, to ones that absorb and store souls, there are plenty of interesting substances; all of which can be found listed on this page! Metals will be first, and then Minerals.
Here is the layout for each metal / mineral:
Name: Short description of the metal or mineral.
Sheet metal thickness / mineral thickness. Determines how weighty this metal or mineral is. More specifically, this is the weight if you had a sheet of this metal that is 1 sq ft. (12" x 12") large and is 1 inch thick.
Melting point.
Hardness, on a scale from 1-20. 1 is like paper, 20 is like diamond.
The harder something is the more prone it is to chipping / shattering rather than bending / warping when under pressure. While hard blades can be extremely strong, they can at times be hard to forge back together without reforging the entire piece if damaged. High hardness does NOT mean a material is the most superior.
Rarity, on a scale of 1-15. 1 is about as common as iron, with 15 being nearly impossible to find. The rarity of a metal / mineral is used by merchants to base their prices off of.
The rarity scale is also used simply as an average rarity. Obviously, rarity of a particular metal or mineral will vary depending on what location you’re looking for it in.
A picture of an unknown, shiny red crystal taken somewhere within a mineshaft.
Below this point are the Metals and Minerals found across the 6 Realms!
Metals of the 6 Realms
#1. Haemorrhite (hem - ore - height): A crimson red metal forged by hardening any type of blood, through a special technique passed down by (and only known to) Vampires from Purgatory. This metal cannot be found naturally, but is extremely durable and has the unique property of being flexible and bendy while still retaining its durability. It can also be manipulated very easily using blood magic, for example allowing one to turn their Haemorrhite sword into a Haemorrhite spear via blood magic.
Sheet Metal Thickness: 12.87 lbs per square foot per inch of thickness.
Melting Point: 400° F.
Hardness: 4
Rarity: Not found naturally.
#2. Hydrargyrum (hi - drar - jeye - rum): A glowing blue metal found naturally in the vast oceans of Cynderin. This metal has the special property of attracting vast amounts of water, and as such it is prized among those who use water magic. Because it absorbs so much water, if one wishes to melt it and use it for armor or weapons, one has to first get all of the water out of the metal. If not, then the resulting weapon or armor will have many impurities and overall be worth much less, in combat and in price. Additionally, depending on how much water is in it will determine its hardness, with a minimum of 2 to a maximum of 16.
Sheet Metal Thickness: 13.76 lbs per square foot per inch of thickness.
Melting Point: 2,400° F.
Hardness: 2 - 16
Rarity: 9
#3. Aurum (ore - um): An immensely durable and lavish metal that is commonly referred to as "Blessed Man's Gold"; as such, if it is found people typically will confuse it for gold, when it is far more valuable. Aurum is typically located underneath the massive Chuenia desert (where the titan Quaxalcroc lives), and in areas populated by Lizardmen. Lizardmen possess large quantities of the metal, and regularly use it to forge extremely durable armor and weapons with razor-sharp edges. An important thing to note, however, is that it weighs much more than the average metal.
Sheet Metal Thickness: 63.43 lbs per square foot per inch of thickness.
Melting Point: 1,950° F
Hardness: 7
Rarity: 7
#4. Argentum (arr - jen - tum): A very durable metal similar to aurum, except argentum is commonly referred to as “Blessed Man’s Silver”. This silvery metal, despite its rarity, acts as a direct improvement to steel and is much more well-suited for combat for those that use it. Interestingly enough, it is more potent than silver against Lycanthropes, and as such it is used by particularly seasoned and well-known Lycanthrope hunters.
Sheet Metal Thickness: 32.54 lbs per square foot per inch of thickness.
Melting Point: 2,450° F.
Hardness: 14
Rarity: 3
#5. Argonite (arr - go - night): A dark-bluish metal that can be found in rare deposits in areas with large amounts of mana crystals. Because it only occurs in areas with natural magical energy, through constantly being exposed to it argonite exhibits a type of resistance to magic. Because of this, it's widely used as a potent way to counter magic due to its mana-blocking abilities. Due to the magical resistance it possesses, it can only be melted via non-magical flames. However, if magical flames above 3,000° F are used, argonite will lose its magic-resistance properties.
Sheet Metal Thickness: 33.25 lbs per square foot per inch of thickness.
Melting Point: 2,121° F.
Hardness: 6
Rarity: 5
#6. Palladium (puh - lady - um): A orangish metal found deep within the earth that produces a faint orange glow. While it is found deep within the earth, it’s shown to be particularly rich in areas around Mount Surtur, near the Dwarven Kingdom of Atum. The metal itself is similar to strength in cast-iron, and has the unique property of being a very good insulator for heat and electricity.
Sheet Metal Thickness: 33.25 lbs per square foot per inch of thickness.
Melting Point: 3,284° F.
Hardness: 13
Rarity: 4
#7. Malachite (mal - uh - kite): A very rare metal found within Purgatory. This metal has the unique benefit of protecting not only the user from physical attacks, but also protects against soul magic; however, the unfortunate part about this is that once the metal takes enough damage physically it will turn into dust and cannot be repaired, and soul magic / soul attacks only speed up this process (with the exception of ONLY soulfire). This metal also has a chance to turn to dust when brought outside of Purgatory. Forging things using this metal must be done within Purgatory itself, and additionally only soul flame can be used to melt it. If normal flames are used, the metal itself will burn away and start producing a pleasing fragrance that relaxes the mind (as such, particularly rich individuals use malachite as incense).
Sheet Metal Thickness: 15.49 lbs per square foot per inch of thickness.
Melting Point: 1,346° F.
Hardness: 17
Rarity: 14, though it is only found in Purgatory.
#8. Incinerite (in - sinner - ite): A very rare metal that can appear as a deep-red color, but has also been seen to have a molten-hot appearance even when not being forged into weaponry. Found within Hell, this metal has several unique benefits, such as protecting the user from demonic magic in addition to physical attacks, provides a SLIGHT resistance to hellfire, lets off a natural demonic aura that harms those around the user, and also improves the user’s connection to demonic magic. Forging things using this metal must be done within Hell itself, and to melt it you must use hellfire; if any other type of fire is used, the incinerite will first absorb the intense heat, and then disperse it around it, burning everything (including you!) that is in close vicinity to it.
Sheet Metal Thickness: 28.32 lbs per square foot per inch of thickness.
Melting Point: 4,000° F.
Hardness: 13
Rarity: 13, though it is only found in Hell.
#9. Creonor (kree - oh - norr): A very rare metal found within Heaven. This metal has several unique benefits, such as protecting the user from holy magic in addition to physical attacks, provides a SLIGHT resistance to hallowfire, lets off a natural holy aura that harms those around the user, and also improves the user’s connection to holy magic. Forging things using this metal is unique in the sense that it must be done with a blessed forge from Heaven but does not have to be made IN Heaven, and to melt it you must use hallowfire; if any other type of fire is used, the holy properties of this metal will be lost.
Sheet Metal Thickness: 32.89 lbs per square foot per inch of thickness.
Melting Point: 2,103° F.
Hardness: 10
Rarity: 12, though it is only found in Heaven.
#10. Adamantite (ad - uh - man - tite): A very rare metal that is similar in strength and substance to obsidian and glass. Despite popular belief, it is not the strongest metal and is known for being extremely hard to work with due to it possessing the tendency to shatter completely under stress, but is prized particularly for its extreme sharpness and is more often than not used for weapons instead of armor. The sharpness of adamantite weapons is even sharper than aurum weapons, and adamantite is known for being one of, if not the only material capable of piercing a dragon’s tough hide; for this reason, it is widely used by dragonslayers.
Sheet Metal Thickness: 50.23 lbs per square foot per inch of thickness.
Melting Point: 3,000° F.
Hardness: 19
Rarity: 10
#11. Orichalcum (ore - eh - cal - come): Possibly the densest and weightiest metal, Orichalcum is very similar in strength and weight to tungsten. For this reason, Orichalcum is typically not used as a material for weapons or armor and is very impractical to use for that, but is primarily used for constructing buildings and forms of architecture, as well as forms of imprisonment such as chains.
Sheet Metal Thickness: 74.33 lbs per square foot per inch of thickness.
Melting Point: 2,200° F.
Hardness: 11
Rarity: 6
#12. Mythril (myth - rill): An immeasurably rare metal to find that, despite its rarity, serves no purpose for war and combat but is used as a status symbol for the extremely wealthy individuals in Cynderin, only being worn as jewelry and, if one has enough of it, used to construct very intricate and gorgeous decorations. This beautiful, pearly-white metal also is known to have the unique property of emitting a very sweet and pleasant fragrance.
Sheet Metal Thickness: 24 lbs per square foot per inch of thickness.
Melting Point: 1,973° F.
Hardness: 4
Rarity: 15
#13. Dwarmite (d - war - mite): Referred to by anyone other than a dwarf as Dwarven Steel, this is the only alloy that will be on this list. Dwarmite is a metal alloy made by Atum blacksmiths, but how to make it is a closely guarded secret. Dwarmite is much better than common steel, and rivals Argentum because it is much stronger, though it is much heavier and harder to repair, unless you ask a dwarven blacksmith to repair it for you. Dwarmite also comes in many different colors; it is known that this is achieved by mixing it with various other metals. For example, Black Dwarmite is achieved by mixing Adamantite within it, while Deep Red Dwarmite is achieved by mixing Incinerite with it.
Sheet Metal Thickness: 46.82 lbs per square foot per inch of thickness.
Melting Point: 2,450° F.
Hardness: 15
Rarity: Not found naturally.
#14. Noirium (noir - e - um): A pitch-black metal described as darkness incarnate, created through a method only known by shades within the Shade Kingdom of Nocturne. Noirium has the very unique properties similar to Haemorrhite, weapons made by it can be manipulated by Umbra magic to change one weapon into another, but it is known to only be stable when used by a shade. If Noirium is not used by a shade, an interesting process occurs; when Noirium comes into contact with ANY shadows, the shadows become converted into more Noirium; however, the original shadows don’t disappear but remain, allowing Noirium to grow almost indefinitely. Light only slightly inhibits growth of Noirium, but magical light sources have been shown to stop it, but only permanently if it is under prolonged exposure. When Noirium is stable, if turned into armor it makes the wearer become incorporeal and gives them the advantages of a shade; only being vulnerable to the weaknesses of a shade. As for weapons made of Noirium, they have the ability to phase through solid inanimate objects but not flesh, though Noiric weapons are very sharp.
Sheet Metal Thickness: 5.20 lbs per square foot per inch of thickness.
Melting Point: N/A
Hardness: 3
Rarity: Not found naturally.
Minerals of the 6 Realms
#1. Adamonolite (ad - uh - mono - light): Theorized to be a byproduct of adamantite formation, this crystalline mineral is known as “Fool’s Adamantite” and is found in areas where adamantite is commonly found. Adamonolite is an extremely brittle, very lustrous mineral that has almost the exact same appearance to adamantite but possesses a greater luster. This mineral is typically near-worthless, as while it’s possible to forge weapons and armor out of this material, they typically do not last long at all and shatter very easily.
Mineral Thickness: 16.78 lbs per square foot per inch of thickness.
Melting Point: 1,560° F.
Hardness: 20
Rarity: 5
#2. Nekravol (neck - rah - vol): Theorized to be the result of the failed formation of an Eternia Crystal in Cynderin. This mineral is clear like glass, but possesses a very grim property; it has the ability to absorb various amounts of souls, becoming more green as more souls are absorbed; additionally, upon closer inspection of the material, Nekravol that has absorbed souls will emit a faint groaning sound that becomes louder the more souls inside of it, and the faces of those trapped inside of it will fade in and out. Currently, its capabilities of soul absorption are unknown but theorized to be limitless as unlike soul gems, it appears to constantly absorb more and more souls and takes the souls of those who come into bare contact with it. When used for magic, it acts almost like a battery for soul magic.
Mineral Thickness: 31.301 lbs per square foot per inch of thickness.
Melting Point: N/A
Hardness: 15
Rarity: 11
#3. Holdenium (hole - din - e - um): A glowing yellow mineral that is relatively rare, but can be found in areas around Veldora anywhere lightning commonly occurs; the main way to tell if Holdenium is located in an area is if lightning continuously strikes the ground in the same place a number of times; if it does, then there is a high likelihood Holdenium lies under the surface. This mineral constantly arcs electricity and emits electric shocks, naturally building up extremely high and potent amounts of electricity and is extremely lethal if used alongside lightning magic.
Mineral Thickness: 23.45 lbs per square foot per inch of thickness.
Melting Point: N/A
Hardness: 14
Rarity: 6
#4. Cryosium (cry - oh - see - um): A crystalline mineral possessing a soft blue hue and similar appearance to thick ice that is relatively rare, but can be found in areas up North in extremely cold areas such as the Dendrack Mountains. Part of the reason why this mineral is so difficult to find is because it is commonly confused with ice, so a common test performed to differentiate between the two is to use a small amount of heat to see if it melts. If it doesn’t, there is a good chance it is Cryosium. Cryosium is extremely cold to the touch, to the point where it can freeze things in close vicinity to it, and can be especially potent when combined with frost magic.
Mineral Thickness: 17.92 lbs per square foot per inch of thickness.
Melting Point: N/A
Hardness: 11
Rarity: 8