💥 Tier Null / Unbound Detonation Spells 💥
#1. Explosive Rain: The caster conjures many explosive projectiles above a chosen area that increase in size and destructive potency the higher tier this is cast at. A tier one caster could pepper their chosen area with small explosive bolts of magic while a tier 12 caster could annihilate a nation with massive bolts of detonation magic.
Tier: Null / Unbound
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
💥 Tier 1 Detonation Spells 💥
#1. Explosive Bolt: Conjures a fast-moving bolt of detonation magic that homes in on targets and creates a small explosion on impact.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the bolt.
Casts Per Event: 12
Requires Concentration: No.
💥 Tier 2 Detonation Spells 💥
(Temporarily N / A)
💥 Tier 3 Detonation Spells 💥
#1. Summon Detonation Familiar: Summons a glowing red spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but leaves small explosions in its wake and can detonate in a large explosion whenever the caster commands it to. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
💥 Tier 4 Detonation Spells 💥
#1. Set Charge: Pick a single object weighing up to 25lbs. and infuse it with detonation magic, turning it into a mine. Pick a trigger phrase or action, and when this phrase is said or the action is made, the object will detonate and explode. Highly likely to destroy said object.
Tier: 4
Classification: ALTERATION
Maximize-able: Yes ; Allows for an object up to 100lbs. to be used.
Casts Per Event: 9
Requires Concentration: Yes.
💥 Tier 5 Detonation Spells 💥
#1. Mine: This spell is only capable of being cast via a rune. Inscribe the rune for this spell on the ground and infuse it with detonation magic, and you will have created a mine that will detonate and explode whenever a trigger action or phrase is performed or said; said trigger action or phrase is chosen by the caster. This mine is capable of lasting for up to an hour, and if the caster knows tier 5 spells of other magic types, they can incorporate that into this spell for unique, elemental effects (A fire mine might cause a fiery explosion, a frost mine might emit a chilling mist that could freeze a small being solid, etc).
Tier: 5
Classification: DESTRUCTION
Maximize-able: Yes ; Allows the mine to last for up to a day.
Casts Per Event: 8
Requires Concentration: Yes.
#2. Fragment: The caster sends out a small blast of detonation magic that, on contact with inorganic matter, will cause the area 0.5m around the point of contact (an area 1m in diameter) to crack and become near-broken, requiring only one strike to fully break the affected area. Can be cast on stone, iron, weak metals, and basic armor. If cast on organic matter such as flesh or wood, it will do little damage, but isn't totally ineffective.
Tier: 5
Classification: DESTRUCTION
Maximize-able: Yes ; Allows the projectile to affect an area 1.5m around the point of contact (an area 3m in diameter). Also, causes it to deal more damage to organic matter such as flesh or wood.
Casts Per Event: 8
Requires Concentration: No.
💥 Tier 6 Detonation Spells 💥
#1. Burrowing Bolt: Conjures a fluted, screwlike bolt of detonation magic that first burrows through a target for 3 seconds, and then detonates. The resulting explosion is 1m in size, and regardless of depth, the bolt explodes after 3 seconds.
Tier: 6
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the explosion's size to 3m, and ensures the bolt explodes inside of the target.
Casts Per Event: 7
Requires Concentration: No.
#2. Summon Detonation Elemental: Summons a Detonation Elemental to fight for you. These elementals are capable of casting detonation spells tier 6 or lower, but cannot summon other detonation elementals, only detonation familiars. Detonation Elementals are capable of levitation and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Detonation Elementals last for 20 minutes unless killed, destroyed, or banished, and can self-destruct in a large explosion if the caster wills it to.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 detonation spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#3. Detonate: The caster surges detonation magic within an object, and the object glows bright red. After 5 seconds, the object detonates in a large explosion. This is highly likely to destroy the chosen object. Can also be used on the caster themselves to cause the caster to detonate in a much larger explosion. The downside to this is that you die.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Increases the size of the explosion.
Casts Per Event: 7
Requires Concentration: Yes.
💥 Tier 7 Detonation Spells 💥
(Temporarily N / A)
💥 Tier 8 Detonation Spells 💥
(Temporarily N / A)
💥 Tier 9 Detonation Spells 💥
#1. Summon Greater Detonation Elemental: Summons a fearsome, explosive Greater Detonation Elemental to fight for you. These elementals are capable of casting detonation spells tier 9 or lower, but cannot summon other greater detonation elementals. Greater detonation elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater detonation elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 detonation spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Shatter: The caster sends out a small blast of detonation magic that, on contact with inorganic matter, will cause the area 0.5m around the point of contact (an area 1m in diameter) to crack and shatter, exploding and breaking completely. Can be cast on stone, any metals, and even the most advanced armor. If cast on organic matter such as flesh or wood, it will do a considerable amount of damage.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Allows the projectile to shatter an area 1.5m around the point of contact (an area 3m in diameter). Also, causes it to deal more damage to organic matter such as flesh or wood.
Casts Per Event: 4
Requires Concentration: No.
💥 Tier 10 Detonation Spells 💥
#1. Annihilation: Launches a fast-moving, concentrated ball of pure detonation magic that, on contact with a target or any surface, detonates and rapidly expands into a large explosion so powerful that it atomizes and utterly destroys anything caught in the blast; by default, the explosion is 10m in diameter.
Tier: 10
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the atomizing explosion to 20m in diameter.
Casts Per Event: 3
Requires Concentration: No.
💥 Tier 11 Detonation Spells 💥
#1. Implode: Cast on a target, and they will collapse in on themselves and implode.
Tier: 11
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 2
Requires Concentration: Yes.
💥 Tier 12 Detonation Spells 💥
#1. Summon Icon of Destruction: Summons the most powerful detonation elemental, an Icon of Destruction. This elemental is capable of casting every detonation spell and can even summon other detonation elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Destruction lasts for 60 minutes unless killed, destroyed, or banished, and can self-destruct in a mighty explosion comparable to the tier 12 physical spell Grand Catastrophe if the caster wills it.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all detonation spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.