The Making & Usage of Magical Scrolls
Scrolls are a widely used magical artifact, and are magical pieces of parchment / paper that contain spells within them. Scrolls can only hold one spell each, and the higher tier the spell contained inside of a scroll, the longer it must be. Scrolls require a large amount of magical knowledge to create and not just any mage is capable of making them, as they must be written in ancient common (Latin, and in this font) to properly function, a language not practiced by many. In terms of using scrolls, simply read aloud the spell that the scroll contains and this can be used to cast said spell even if the caster doesn't know it. For example, a Scroll of Force would allow one cast of the tier 5 physical spell force, even if the caster doesn't know it. Also, the spell comes from the scroll itself. Mana cannot be used to recharge a scroll unless you are the one who wrote the scroll, or you are fluent in ancient common and know the spell that the scroll was used to hold. While you can also use scrolls as a (typically) one-use cast of the spell they contain, you can also use them for learning purposes. By analyzing a magical scroll, you gain a greater understanding for how to cast the spell it holds, and if you still have the scroll, you can use it to give you a +5 to your rolls when attempting to learn the spell it contains. If you use a scroll for this, upon successfully learning said spell, the scroll's mana is sapped out of it, and unable to be restored, rendering it useless.
Mana Potions & Mana Sickness
Mana potions are a type of potion created through alchemy, mixing mana and other ingredients into a liquid that supplies whoever (or whatever) consumes it with mana. Primarily used to replenish casts per event for spells, they are very handy magical items to have. For information on how to create them, please refer to the alchemy page (as of writing this, it is unfinished). In regards to mana potions, there are four distinct types: Minor, Lesser, Greater, and Supreme. Another common way of referring to these is simply by "tier", referring to Minor as Tier 1, Lesser as Tier 2, Greater as Tier 3, and Supreme as Tier 4. Each one varies in how much mana they restore, but be warned, over-consumption of these potions will result in Mana Sickness: an illness that wears off after a day, but causes nausea, headaches, vomiting, and perhaps the most deadly effect, causes your mana to turn on you. When having mana sickness, mana will flood out of your body until it is full drained, which usually takes 15 minutes. During this time, you will spontaneously cast the highest tier destructive spells you know as well as balls of pure mana that harm both you and anyone hurt by them. After this, your mana remains drained for the rest of the day and you cannot replenish it until the next day. Long-lasting effects of mana sickness are also very deadly, so be sure to not overdose on mana potions, the risks far outweigh the rewards!
In terms of the classifications of Mana Potions and what they do, they are listed below:
A picture of a magical artifact that is neither a scroll nor a mana potion. Whoever put this here must just think it looks cool, I guess.
Tier 1 (Minor) Mana Potion
Function: Restores 3 casts for spells tiers 1-3 per potion.
Amount Needed to Induce Mana Sickness: 12
Average Cost per Potion: 50 silver.
Tier 2 (Lesser) Mana Potion
Function: Restores 6 casts for spells tier 1-3, and 2 casts for spells tier 4-6 per potion.
Amount Needed to Induce Mana Sickness: 9
Average Cost per Potion: 1 gold.
Tier 3 (Greater) Mana Potion
Function: Restores 9 casts for spells tier 1-3, 5 casts for tier 4 spells, 4 casts for tier 5 & 6 spells, and 2 casts for spells tier 7-9 per potion.
Amount Needed to Induce Mana Sickness: 6
Average Cost per Potion: 2 gold 50 silver.
Tier 4 (Supreme) Mana Potion
Function: Restores all casts for spells tier 1-3, 6 casts for spells tier 4-6, 4 casts for spells tier 7-9, and 1 cast for spells 10-12 per potion.
Amount Needed to Induce Mana Sickness: 3
Average Cost per Potion: 5 gold.