☀️ Tier Null / Unbound Radiance Spells ☀️
#1. Brighten: Cast alongside any Radiance spell or any spell that produces light, and the luminosity will increase, making the spell appear brighter. A tier one caster can use this to make a small flame brighter, while a tier 12 caster can make that same flame so bright it fries the retinas of any who look at it. Learning this spell at one tier lets you brighten all other spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
#2. Hue Shift: Allows the caster to change the way light reflects off of a surface, thereby changing its color to whatever the caster chooses. Works on everything, including spells. Each tier you learn this at lets you cast it on bigger objects, as well as higher and higher tier spells. A tier one caster could make a white coffee mug turn green, while a tier 12 caster could cause an entire green forest to become white and devoid of all color. Requires constant focus to maintain.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: Yes ; Removes the focus required to maintain the spell, and makes the effect last for 24 hours unless the caster dispels it.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
☀️ Tier 1 Radiance Spells ☀️
#1. Radiant Dart: Conjures a fast-moving dart made of pure light that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size, brightness, and speed of the light.
Casts Per Event: 12
Requires Concentration: No.
☀️ Tier 2 Radiance Spells ☀️
#1. Magelight: Conjures a small, glowing orb of light that follows the caster and can travel to where the caster commands it to. This orb lights up a small area wherever it goes. Cannot travel more than 50m away from the caster, and lasts for up to 30 minutes unless dispelled.
Tier: 2
Classification: CONJURATION
Maximize-able: Yes ; Increases the size of the light, removes the distance limit, and allows it to last for up to an hour unless dispelled.
Casts Per Event: 11
Requires Concentration: Yes.
☀️ Tier 3 Radiance Spells ☀️
#1. Summon Radiance Familiar: Summons a luminescent spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but is made of pure light and blinds those that look at it for too long. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#2. Glow: Cast on a target, either living or nonliving, and the target will begin to emit a bright light and glow. Capable of lighting up a radius of 5m around the target. This effect lasts for up to 15 minutes unless the caster dispels it.
Tier: 3
Classification: ALTERATION
Maximize-able: Yes ; Increases the target's emitted light, allowing it to light up a radius of 10m around the target. Also, increases the duration of the spell to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#3. Hardlight Weapon: Conjures a weapon comprised of hardened light to use in battle. Can be any weapon the caster chooses, within reason. This hardlight weapon deals physical damage, can be dispelled, and cannot be imbued with any other effects (You can't cast Flame Blade on a hardlight weapon, for example). This weapon lasts for up to 15 minutes unless dispelled.
Tier: 3
Classification: CONJURATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
☀️ Tier 4 Radiance Spells ☀️
#1. Hidden Body: The caster changes the way light refracts on their body, causing them to become much less visible and more translucent in form, similar to a ghost. This effect lasts for up to 15 minutes unless the caster dispels it.
Tier: 4
Classification: ALTERATION
Maximize-able: Yes ; Increases the duration of the spell to 30 minutes.
Casts Per Event: 9
Requires Concentration: Yes.
☀️ Tier 5 Radiance Spells ☀️
#1. Luminescence: Conjures a large, glowing orb of light that follows the caster and can travel to where the caster commands it to. This orb lights up an area of with a radius of 5m wherever it goes, and launches projectiles of light at any chosen targets. Cannot travel more than 50m away from the caster, and lasts for up to 30 minutes unless dispelled.
Tier: 5
Classification: CONJURATION
Maximize-able: Yes ; Increases the size and brightness of the light, allows it to brighten an area with a radius of 10m, increases the size of projectiles shot out by it, removes the distance limit and allows it to last up to an hour unless dispelled.
Casts Per Event: 8
Requires Concentration: Yes.
☀️ Tier 6 Radiance Spells ☀️
#1. Summon Radiance Elemental: Summons a Radiance Elemental to fight for you. These elementals are capable of casting radiance spells tier 6 or lower, but cannot summon other radiance elementals, only radiance familiars. Radiance Elementals are capable of levitation and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Radiance Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 radiance spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Cloak: The caster changes the way light refracts around their body in such a way that it almost completely passes through them, granting near-full invisibility. However, it is not complete; the light around the caster's form appears distorted and warped compared to surrounding features, as well as anything behind the caster if one looks through them. This cloaking effect lasts for up to 15 minutes unless the caster dispels it.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
#3. Hidden Armament: The caster changes the way light refracts around their weapon in such a way that renders the weapon completely invisible for 15 minutes. Can't be used with other spells that imbue your weapon with an effect.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Increases the duration to 30 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
☀️ Tier 7 Radiance Spells ☀️
(Temporarily N / A)
☀️ Tier 8 Radiance Spells ☀️
#1. Prismatic Burst: Conjures seven distinctly colored beams--red, orange, yellow, green, blue, indigo, and violet--that shoot out in all directions, and then come together to form a blinding, extremely powerful ray of pure white light that temporarily blinds onlookers and deals heavy physical damage to anyone caught in its wake. Capable of being magic bigger or smaller; making this beam smaller concentrates it to where it can cut through things easier as well as increasing its brightness, while making it bigger allows it to affect a wider area but decreases it's ability to cut through things and slightly dims the beam.
Tier: 8
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
#1. Invisibility: The caster changes the way light refracts around their body in such a way that light completely passes through them, granting full invisibility. This effect lasts for up to 15 minutes unless the caster dispels it.
Tier: 8
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 5
Requires Concentration: Yes.
☀️ Tier 9 Radiance Spells ☀️
#1. Summon Greater Radiance Elemental: Summons a fearsome, glowing Greater Radiance Elemental to fight for you. These elementals are capable of casting radiance spells tier 9 or lower, but cannot summon other greater radiance elementals. Greater radiance elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater radiance elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 radiance spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
☀️ Tier 10 Radiance Spells ☀️
(Temporarily N / A)
☀️ Tier 11 Radiance Spells ☀️
(Temporarily N / A)
☀️ Tier 12 Radiance Spells ☀️
#1. Summon Icon of Thalion: Summons the most powerful radiance elemental, an Icon of Thalion. This elemental is capable of casting every radiance spell and can even summon other radiance elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Thalion lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all radiance spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.