𖤐 Tier Null / Unbound Demonic Spells 𖤐
#1. Accursed Flame: Cast alongside any fire spell, and the fire will instead become Hellfire, or Accursed Flame. This flame, in addition to burning the flesh, burns the soul by a small amount, and bypasses fire resistance in varying amounts. Learning this spell at one tier lets you maximize turn all fire spells of that same tier into accursed flame.
Tier: Null (Unbound)
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Variable ; Depends on the tier.
Requires Concentration: No.
𖤐 Tier 1 Demonic Spells 𖤐
#1. Twisted Words: Choose a set of words that is either an insult, bizarre phrase, or hurtful string of words. When casting this spell, yell these words aloud and when heard by a single target, will give them a migraine, disorient them, and cause general confusion. Can also be cast when writing down the chosen words, in which case they will cause the same effect, but only when read by a single target.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Allows for the words to disorient and give a migraine to multiple targets instead of just one.
Casts Per Event: 12
Requires Concentration: No.
#2. Demonic Dart: Conjures a fast-moving projectile of demonic magic that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the dart.
Casts Per Event: 12
Requires Concentration: No.
𖤐 Tier 2 Demonic Spells 𖤐
#1. Minor Accursed Heal: Heals any demon by a small amount, healing minor injuries, wounds, and abrasions. It takes 10 seconds of sustained contact with the wound to heal it. If used on a mortal or an undead instead of a demon, inflicts minor injuries, wounds, and abrasions on the mortal or undead where the spell makes contact with them, once per cast. Has no effect on angels.
Tier: 2
Classification: RESTORATION
Maximize-able: Yes ; Applies the healing instantaneously.
Casts Per Event: 11
Requires Concentration: Yes.
#2. Summon Demon, Tier 2:
Tier: 2
Classification: EVOCATION
Maximize-able:
Casts Per Event: 11
Requires Concentration: Yes.
#3. Fear: Cast on a target, and for 15 minutes they will be much more unsettled, anxious, scared, and jumpy at things. Requires a roll to be effective, which is more difficult the stronger the target.
Tier: 2
Classification: PSIONIC
Maximize-able: Yes ; Extends this effect to 30 minutes.
Casts Per Event: 11
Requires Concentration: Yes.
𖤐 Tier 3 Demonic Spells 𖤐
#1. Lesser Curse: When cast on a target, weakens either their strength, speed, durability, endurance, or any other physical aspect of the target for up to 15 minutes. Can be cast multiple times on the same target to weaken multiple aspects, but not to increase the weakness on one aspect.
Tier: 3
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#2. Demonic Armament: Imbues your weapon with demonic energy for 15 minutes, causing it to glow dark red and allowing your weapon to deal demonic damage. Can't be used with other spells that imbue your weapon with an effect.
Tier: 3
Classification: REINFORCEMENT
Maximize-able: Yes ; Extends the duration of the spell to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#3. Torturous Rend: Launches a ball of demonic energy that, on contact, bursts into a large amount of slashes and swipes that lacerate flesh and scorch the wounds with hellfire.
Tier: 3
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 10
Requires Concentration: No.
#4. Charm Species: When cast on a target, causes the target to develop a positive attitude and demeanor towards the caster for 30 minutes. They regard the caster as their friend, and would share secrets or do things for the caster that the target would do for any of their friends; however, they won't treat you like their best friend or family member, so they won't be completely reliable and open about everything. However, this spell will not work on every target, and requires a roll for it to work.
Tier: 3
Classification: PSIONIC
Maximize-able: Yes ; Extends the duration of the spell to an hour.
Casts Per Event: 10
Requires Concentration: Yes.
#5. Detect Accursed: When cast, allows the caster to sense if there are any demons in a 50m radius around them. Can also be used to detect any traces of demonic energy or if there is any demonic energy nearby.
Tier: 3
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: 10
Requires Concentration: Yes.
#6. Summon Demonic Familiar: Summons a red, demonic spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but radiates an unsettling aura that causes a sense of dread and fear. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and lasts for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#7. Projected Minor Accursed Heal: Heals any demon this is cast on by a small amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, and does so over a period of 10 seconds. If used on a mortal or undead instead of a demon, inflicts minor injuries and abrasions, once per cast. Has no effect on angels.
Tier: 3
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing instantaneously.
Casts Per Event: 10
Requires Concentration: No.
𖤐 Tier 4 Demonic Spells 𖤐
#1. Accursed Heal: Heals any demon by a reasonable amount, healing minor injuries and abrasions as well as deep lacerations and piercing wounds. It takes 15 seconds of sustained contact with the wound to heal it. If used on a mortal or undead instead of a demon, inflicts deep lacerations and piercing wounds where the spell makes contact with them, once per cast. Has no effect on angels.
Tier: 4
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 10 seconds.
Casts Per Event: 9
Requires Concentration: Yes.
#2. Summon Demon, Tier 4:
Tier: 4
Classification: EVOCATION
Maximize-able:
Casts Per Event: 9
Requires Concentration: Yes.
#3. Brain Fog: Cast on a target, and they will experience brain fog. Memories will be difficult to retrieve, they will be mildly confused, and forget what they were doing at the moment the spell was cast. This brain fog lasts for up to 15 minutes unless dispelled.
Tier: 4
Classification: PSIONIC
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 9
Requires Concentration: Yes.
𖤐 Tier 5 Demonic Spells 𖤐
#1. Projected Accursed Heal: Heals any demon by a reasonable amount, and can be cast on any target in your sight, not requiring physical (or near-physical) contact to do so like other healing spells. This heals minor injuries and abrasions as well as deep lacerations and piercing wounds. Heals the wounds over a period of 15 seconds. If used on a mortal or undead instead of a demon, inflicts deep lacerations and piercing wounds where the spell makes contact with them, once per cast. Has no effect on angels.
Tier: 5
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 10 seconds.
Casts Per Event: 8
Requires Concentration: No.
#2. Dread: Cast on a target, and they will become overwhelmed with a sense of dread and terror, and flee at the sight of the caster. This effect lasts for 10 minutes, and requires a roll to properly work, becoming more difficult the stronger the target.
Tier: 5
Classification: PSIONIC
Maximize-able: Yes ; Extends the spell's duration to 20 minutes.
Casts Per Event: 8
Requires Concentration: Yes.
𖤐 Tier 6 Demonic Spells 𖤐
#1. Summon Demonic Elemental: Summons a Demonic Elemental to fight for you. These elementals are capable of casting demonic spells tier 6 or lower, but cannot summon other demonic elementals, only demonic familiars. Demonic Elementals are capable of levitation and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Demonic Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 demonic spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Charm Person: When cast on a target, causes the target to develop an immensely positive attitude and demeaner towards the caster for 30 minutes. They regard the caster as their best friend and would share most secrets or do many favors for the caster that they would do for any of their best friends. However, of course, there's some things they simply wouldn't do. Additionally, this spell will not work on every target, and requires a roll for it to work.
Tier: 6
Classification: PSIONIC
Maximize-able: Yes ; Extends the duration of the spell to an hour.
Casts Per Event: 7
Requires Concentration: Yes.
#3. Immobilize: When cast, the caster must maintain contact with their target. As long as physical contact is maintained, the target is paralyzed and cannot move or cast magic. One cast of this spell is considered contacting the target and then, eventually, breaking contact. However, this spell wears off after 15 minutes, so you cannot paralyze your target forever.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Increases duration to 30 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
#4. Bind Good: The caster uses demonic energy to constrict and bind any angel, ascended, or holy being. They are incapable of using teleportation or other magical means to escape this bind, and they must spend triple the mana used to cast this spell to escape, resulting in them being unable to cast magic for 10 minutes by doing so. This spell is capable of holding the holy being or up to a minute, but depending on the strength of the being, can be less. This spell will not work on every target, and requires a roll for it to work.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Extends capture duration to 5 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
#5. Medium Accursed Heal: Heals any demon this is cast on by a large amount, healing minor injuries and abrasions, deep lacerations and piercing wounds, as well as curing any ailments the target has. It takes 20 seconds of sustained contact with the wound to heal or to cure any ailments. If used on a mortal or undead instead of a demon, inflicts deep lacerations and piercing wounds, once per cast. Has no effect on angels.
Tier: 6
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 15 seconds.
Casts Per Event: 7
Requires Concentration: No.
#6. Summon Demon, Tier 6:
Tier: 6
Classification: EVOCATION
Maximize-able:
Casts Per Event: 7
Requires Concentration: Yes.
𖤐 Tier 7 Demonic Spells 𖤐
#1. Greater Curse: When cast on a target, greatly weakens either their strength, speed, durability, endurance, or any other physical aspect of the target for up to 15 minutes. Can be cast multiple times on the same target to weaken multiple aspects or increase the weakness on one aspect, up to 4 times / casts for one aspect. Additionally, can be used to limit a target's casting ability, preventing them from casting one tier of magic (their highest tier), but this can only be done up to 2 times (preventing the target from casting their two highest tiers of spells).
Tier: 7
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Explosive Hellflame: Conjures a small flame of hellfire in the caster's hand. Throw this flame, and when it makes contact with anything, this small flame quickly erupts into a roaring inferno 5m in size that reduces anything caught in the blast to ash.
Tier: 7
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the blast radius to 15m.
Casts Per Event: 6
Requires Concentration: No.
#5. Projected Medium Accursed Heal: Heals any demon this is cast on by a large amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, deep lacerations and piercing wounds, and cures any ailments the target has, and does so over a period of 20 seconds. If used on a mortal or undead instead of a demon, inflicts deep lacerations and piercing wounds, once per cast. Has no effect on angels.
Tier: 7
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 15 seconds.
Casts Per Event: 6
Requires Concentration: No.
𖤐 Tier 8 Demonic Spells 𖤐
#1. Greater Accursed Heal: Heals any demon this is cast on by a massive amount, healing minor injuries and abrasions, deep lacerations and piercing wounds, curing all ailments, as well as healing grievous injuries that would result in death. It takes 25 seconds of sustained contact with the wound to heal it or cure any ailments. If used on a mortal or undead instead of a demon, inflicts grievous wounds that will quickly result in their death. Has no effect on angels.
Tier: 8
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 20 seconds.
Casts Per Event: 5
Requires Concentration: Yes.
#2. Summon Demon, Tier 8:
Tier: 8
Classification: EVOCATION
Maximize-able:
Casts Per Event: 5
Requires Concentration: Yes.
𖤐 Tier 9 Demonic Spells 𖤐
#1. Dominate: When cast on a target, causes the target's will to completely bend to the caster's will for 30 minutes. They adore the caster, and will serve their every whim and follow their every order, even if their life is at risk. They will also tell the caster anything and everything they know, if the caster wishes to know it. However, while this spell is powerful, it will not always work, and requires a roll for it to work.
Tier: 9
Classification: PSIONIC
Maximize-able: Yes ; Extends the duration of the spell to an hour.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Paralyze: Completely paralyzes the target this is cast on for up to 10 minutes. The target is still conscious (unless knocked unconscious), but can only move their eyes and cannot speak. The caster can choose to un-paralyze their target, but must cast this spell again if they wish to paralyze them again.
Tier: 9
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration of the spell to 20 minutes.
Casts Per Event: 4
Requires Concentration: Yes.
#3. Summon Greater Demonic Elemental: Summons a fearsome, dreadful Greater Demonic Elemental to fight for you. These elementals are capable of casting demonic spells tier 9 or lower, but cannot summon other greater demonic elementals. Greater demonic elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater demonic elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 demonic spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#4. Projected Greater Accursed Heal: Heals any demon this is cast on by a massive amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, deep lacerations and piercing wounds, cures all ailments, and heals grievous injuries that would result in death, and does so over a period of 25 seconds. If used on a mortal or undead instead of a demon, inflicts grievous wounds that will quickly result in their death. Has no effect on angels.
Tier: 9
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 20 seconds.
Casts Per Event: 4
Requires Concentration: No.
𖤐 Tier 10 Demonic Spells 𖤐
#1. Possession: Allows the caster to possess a target as if they were a demon possessing a mortal. This allows them to take control of the mind and body of a creature for up to 30 minutes, gaining access to their memories and controlling their body as if it were their own. However, while possessing a creature, the caster's body is unconscious and vulnerable to damage. Additionally, this spell is roll-based, and is increasingly harder depending on the target you wish to possess. The possessed target can also resist the possession while possessed, up to three times, which requires an additional roll to determine if the caster still remains in control or is forced out of the body. The caster can be exorcised out of a possession, and if the caster is killed they are forced out no matter what.
Tier: 10
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration of possession to an hour.
Casts Per Event: 3
Requires Concentration: Yes.
#2. Mass Greater Accursed Heal: Heals the caster and up to 5 chosen demon allies by a massive amount, as long as those allies are within a 50m radius of the caster. This heals minor injuries and abrasions, deep lacerations and piercing wounds, cures all ailments, and heals grievous injuries that would result in death, and does so over a period of 30 seconds. If used on a mortal or undead instead of a demon, inflicts grievous wounds that will quickly result in their death. Has no effect on angels.
Tier: 10
Classification: RESTORATION
Maximize-able: Yes ; Allows the caster to cast this on 5 chosen demon allies regardless of how far they are from the caster, and applies the healing over 25 seconds.
Casts Per Event: 3
Requires Concentration: Yes.
#3. Summon Demon, Tier 10:
Tier: 10
Classification: EVOCATION
Maximize-able:
Casts Per Event: 3
Requires Concentration: Yes.
#4. Mind Wipe: Grab a target's head, and their memories of the past 15 minutes will be wiped. This spell requires 10 seconds of sustained contact with the target to wipe the memory from their mind, and does NOT immobilize them, meaning they can resist. If contact is broken, the spell has no effect. Requires a roll to succeed if the target has some form of protection from mind-altering effects, or has a particularly powerful mind.
Tier: 10
Classification: PSIONIC
Maximize-able: Yes ; Allows the caster to choose any memory the target has and wipe it. This makes the spell require a roll regardless, and increases it's difficulty.
Casts Per Event: 3
Requires Concentration: Yes.
#5. Scry Mind: Cast on a target, and as long as concentration is maintained, you will begin to probe through their memories, starting with surface-level thoughts and eventually going into the thoughts of the unconscious mind and their memories. One cast of this spell counts as up to 5 minutes of scrying your target's mind. Requires a roll to succeed if the target has some form of protection from mind-altering effects, or has a particularly powerful mind.
Tier: 10
Classification: PSIONIC
Maximize-able: No.
Casts Per Event: 3
Requires Concentration: Yes.
𖤐 Tier 11 Demonic Spells 𖤐
#1. Agony: When cast on a target, several red-hot chains with large hooks at the ends dig into the flesh of the target, and, after a few moments, rip apart the target completely. The pieces of the target burst into accursed flames, yet this spell keeps the target alive for 5 minutes afterwards, unable to do anything but suffer as their soul and body are burned away. The red-hot chains can be broken, but require immense physical and magical damage to do so.
Tier: 11
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 2
Requires Concentration: Yes.
#2. Sloth's Everlasting Slumber: When cast on a target, purple fumes surround them and if breathed in, they are quickly thrust into a deep sleep only escapable by death. While the target is asleep, the caster can control and command them as if they were under the influence of Dominate. The only thing capable of resisting this spell is extremely high tier spells that protect from mind-altering effects, or individuals incapable of breathing.
Tier: 11
Classification: PSIONIC
Maximize-able: No.
Casts Per Event: 2
Requires Concentration: Yes.
𖤐 Tier 12 Demonic Spells 𖤐
#1. Hellish Rebuke: This spell, when cast, causes the area in a radius of 200m around the caster to be overtaken by black, smoky clouds riddled with sparks of hellfire. The ground in this radius slowly glows a bright red, and the entire affected area bursts into accursed flame from the deepest pits of hell, rendering most things to ash in seconds and incinerating the souls of all caught in the fire. As this is hellfire, this fire bypasses all fire resistance. To those caught in the radius of this spell, while they die quickly, to them it'll feel as if they've been burning in the pits of hell for hours.
Tier: 12
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 1
Requires Concentration: Yes.
#2. Thine is Mine: When cast, allows the caster to copy the spellcasting abilities of up to 2 targets at a time, in addition to their own spellcasting ability. This allows the caster to cast ANY spells that the targets are capable of casting, for 1 hour. While this spell is in effect, if the targets attempt to cast any spell in retaliation, they will suffer excruciating pain and receive spontaneous injuries that worsen the higher the tier they attempt to cast. Tier 10 or higher results in instant death.
Tier: 12
Classification: ALTERATION
Maximize-able: Yes ; Allows for copying up to 4 targets at a time, and instant death now results if the targets attempt to cast Tier 8 or higher.
Casts Per Event: 1
Requires Concentration: Yes.
#3. Summon Icon of Kassadin: Summons the most powerful demonic elemental, an Icon of Kassadin. This elemental is capable of casting every demonic spell and can even summon other demonic elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Kassadin lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all demonic spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.
#4. Demonic Armageddon:
Tier: 12
Classification: EVOCATION
Maximize-able:
Casts Per Event: 1
Requires Concentration: Yes.