🌋 Tier Null / Unbound Magma Spells 🌋
#1. Lavaflow: Cast on a body of water or alongside any water spell, and instead of water, it will become lava. Casting this at higher tiers allows it to affect larger bodies of water and allows higher tiers of water magic to become lava. A tier one caster could turn a mug of water into a mug of lava. A tier 12 caster can turn an ocean into a lava ocean.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
🌋 Tier 1 Magma Spells 🌋
#1. Magma Dart: Conjures a small, fast-moving ball of magma that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the dart.
Casts Per Event: 12
Requires Concentration: No.
🌋 Tier 2 Magma Spells 🌋
#1. Smoldering Salvo: Conjures a torrent of small molten rocks from the caster's hand that create small explosions on impact with surfaces and leave behind trace amounts of lava.
Tier: 2
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the amount of molten rocks and their size.
Casts Per Event: 11
Requires Concentration: No.
🌋 Tier 3 Magma Spells 🌋
#1. Magma Shot: Conjures a large ball of molten magma that hurls itself at foes and covers them in said magma upon impact.
Tier: 3
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and heat of the magma.
Casts Per Event: 10
Requires Concentration: No.
#2. Summon Magma Familiar: Summons a molten animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but is made of solid magma and spreads this magma wherever it goes. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Magma familiars, unlike others, are not immune to physical damage but are resistant to both physical and magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
🌋 Tier 4 Magma Spells 🌋
#1. Magma Armament: Imbues your weapon with magma magic for 15 minutes, allowing it to temporarily produce magma and coat itself in it, allowing it to deal fire damage and leave molten hot magma on anything you hit with your weapon. Can't be used with other spells that imbue your weapon with an effect.
Tier: 4
Classification: REINFORCEMENT
Maximize-able: Yes ; Extends the duration of the spell to 30 minutes.
Casts Per Event: 9
Requires Concentration: Yes.
#2. Eruptive Strike: Cast on your weapon or any object. When this object hits a target, the ground below the target will crack and molten hot lava will shoot out of it, dousing whatever was unluck enough to be hit by the spell in lava. Every strike counts as a cast of this spell.
Tier: 4
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 9
Requires Concentration: Yes.
🌋 Tier 5 Magma Spells 🌋
(Temporarily N / A)
🌋 Tier 6 Magma Spells 🌋
#1. Summon Magma Elemental: Summons a Magma Elemental to fight for you. These elementals are capable of casting magma spells tier 6 or lower, but cannot summon other magma elementals, only magma familiars. Magma Elementals are capable of levitation and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Magma Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes; Causes the elemental to only cast maximized versions of tier 6 magma spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
🌋 Tier 7 Magma Spells 🌋
(Temporarily N / A)
🌋 Tier 8 Magma Spells 🌋
#1. Molten Ray: Emits an extremely powerful molten ray of pure magma magic that is capable of dealing devastating physical damage to anyone caught in its wake, and melting through anything within seconds. Wherever this beam hits, it leaves behind pools of hot lava that only further amplify its overall destructive power. This beam is capable of being made bigger or smaller; making it smaller concentrates it and allows it to cut through things easier, while making it bigger allows it to affect a wider area.
Tier: 8
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
🌋 Tier 9 Magma Spells 🌋
#1. Summon Greater Magma Elemental: Summons a fearsome, molten Greater Magma Elemental to fight for you. These elementals are capable of casting magma spells tier 9 or lower, but cannot summon other greater magma elementals. Greater magma elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater magma elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 magma spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Volcano: Conjures a small volcano that periodically erupts. Each eruption sends out large black puffs of smoke that can suffocate and blind enemies, while also spewing out molten-hot lava that rains down on foes. This volcano lasts for 30 minutes or until the caster dispels it. If there is a volcano nearby when this spell is cast, the volcano becomes active for 30 minutes and effects of this spell are amplified through it.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Causes the volcano to last and erupt twice as long, and increases its destructive power.
Casts Per Event: 4
Requires Concentration: Yes.
🌋 Tier 10 Magma Spells 🌋
(Temporarily N / A)
🌋 Tier 11 Magma Spells 🌋
(Temporarily N / A)
🌋 Tier 12 Magma Spells 🌋
#1. Summon Icon of Surtur: Summons the most powerful magma elemental, an Icon of Surtur. This elemental is capable of casting every magma spell and can even summon other magma elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Surtur lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all magma spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.