🛇 Tier Null / Unbound Suppression Spells 🛇
#1. Counterspell: Cast at the same time a target casts a spell, and the spell they cast will reflect back onto the target; primarily only useful as a counter for offensive magic. However, can also be used to reverse the effect of healing, if used to counter healing. If this is done, the healing spell will inflict the damage it would've healed instead. This spell is roll-based. Learning this spell at one tier lets you counter all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Varied ; Dependent on the spell you're trying to counter.
#2. Minimize Magic: When cast on a spell, lessens the potency and effectiveness of the spell. If the spell has been maximized, the maximization will be reversed. Will not fully block spells or removes effects, only weakens their impact. Learning this spell at one tier lets you minimize all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
#3. Restrain Mana: When cast on a target, prevents them from casting spells both at or below the tier this spell was cast at, for 30 minutes.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: Yes ; Increases the duration to an hour.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
#4. Dispel: Cast at the moment any incoming spells reach you, or on currently active spells or runes. Incoming spells will be dispelled and cease, and runes or active, long-lasting spells will have their effects removed. Learning this spell at one tier lets you be able to dispel all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
#5. Suppressive Aura: The caster creates an aura of suppression magic up to 25m in size which blocks any within this aura from casting magic at the tier this spell was cast at and below. Blocks teleportation if cast at the tier that the teleportation spell you wish to block is at. Any spells cast fired at the aura will dispel, and if large-scale destructive spell are cast around the aura, anything within the aura will be untouched.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: Yes ; Increases the aura to 50m, and doubles the time.
Casts Per Event: Only 1 cast for every tier.
Requires Concentration: Yes.
#6. Constrict Magic: When cast on a spell, if the targeted spell is an area of effect spell, the area it affects will be constricted and half of what it would normally be. For example, Poison Mist, a spell that can fill a room 20m in size with a poisonous mist, can now only fill a room 10m in size. If cast on a spell that has already had widen magic cast on it, the effects of widen magic will be reversed and undone. Learning this spell at one tier lets you constrict all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
🛇 Tier 1 Suppression Spells 🛇
#1. Suppressive Dart: Conjures a fast-moving dart of suppressive magic that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the dart.
Casts Per Event: 12
Requires Concentration: No.
🛇 Tier 2 Suppression Spells 🛇
(Temporarily N / A)
🛇 Tier 3 Suppression Spells 🛇
#1. Summon Suppression Familiar: Summons a spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but radiates a suppressive aura that prevents those near it from casting tier 3 magic or lower. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
🛇 Tier 4 Suppression Spells 🛇
(Temporarily N / A)
🛇 Tier 5 Suppression Spells 🛇
#1. Lesser Negate Healing: When cast, prevents the target from being healed by healing spells tier 5 or under, for 15 minutes. Healing spells will neither harm nor heal the target, but rather will have no effect at all.
Tier: 5
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration of this spell to 30 minutes.
Casts Per Event: 8
Requires Concentration: Yes.
🛇 Tier 6 Suppression Spells 🛇
#1. Summon Suppression Elemental: Summons a Suppression Elemental to fight for you. These elementals are capable of casting suppression spells tier 6 or lower, but cannot summon other suppression elementals, only suppression familiars. Suppression Elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Suppression Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 suppression spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Banish: The caster uses suppression magic to banish any being back to their original realm if they aren't native to the realm of casting. Undead get sent to Purgatory, Demons get sent to Hell, Angels get sent to Heaven, Mortals get sent back to Cynderin, etc. While it is easier to banish low-strength beings as opposed to high-strength ones, this spell is roll-based. If a being is successfully banished, they are unable to return to where they were banished from for a day; particularly powerful beings may be able to resist this, though...
Tier: 6
Classification: EVOCATION
Maximize-able: No.
Casts Per Event: 6
Requires Concentration: Yes.
#3. Lesser Fortify Mind: When cast, protects the caster from mind-altering effects from spells tier 6 or below, and allows them to see through illusions tier 6 or below. This effect lasts for 30 minutes.
Tier: 6
Classification: REINFORCEMENT + PSIONIC
Maximize-able: Yes ; Extends the duration of the spell to an hour.
Casts Per Event: 7
Requires Concentration: Yes.
🛇 Tier 7 Suppression Spells 🛇
(Temporarily N / A)
🛇 Tier 8 Suppression Spells 🛇
(Temporarily N / A)
🛇 Tier 9 Suppression Spells 🛇
#1. Summon Greater Suppression Elemental: Summons a fearsome Greater Suppression Elemental to fight for you. These elementals are capable of casting suppression spells tier 9 or lower, but cannot summon other greater suppression elementals. Greater suppression elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater suppression elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 suppression spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Bound Arms: When cast, prevents a target from drawing their weapon or physically attacking in any way. Blades refuse to be swung or unsheathed, flintlocks and ranged weapons refuse to fire, and any magic cast is severely weakened. This effect lasts for 30 minutes.
Tier: 9
Classification: ALTERATION
Maximize-able: Yes ; Allows for this spell to become an aura of 25m, extends the duration of the spell to an hour, and prevents magic tier 9 and below from being cast.
Casts Per Event: 4
Requires Concentration: Yes.
🛇 Tier 10 Suppression Spells 🛇
#1. Greater Negate Healing: When cast, prevents the target from being healed by healing spells tier 10 or under, for 15 minutes. Healing spells will neither harm nor heal the target, but rather will have no effect at all.
Tier: 10
Classification: RESTORATION
Maximize-able: Yes ; Extends the duration of this spell to 30 minutes.
Casts Per Event: 3
Requires Concentration: Yes.
🛇 Tier 11 Suppression Spells 🛇
(Temporarily N / A)
🛇 Tier 12 Suppression Spells 🛇
#1. True Vision: When cast, allows the caster to see things as they truly are. The caster is able to see through any and all illusion magic, and are capable of seeing the true nature and intentions of all things they lay their eyes on. This effect lasts for 30 minutes.
Tier: 12
Classification: ALTERATION + PSIONIC
Maximize-able: Yes ; Extends the duration of the spell to an hour.
Casts Per Event: 1
Requires Concentration: Yes.
#2. Summon Icon of Suppression: Summons the most powerful suppression elemental, an Icon of Suppression. This elemental is capable of casting every suppression spell and can even summon other suppression elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Suppression lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all suppression spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.