⚫ Tier Null / Unbound Umbra Spells ⚫
#1. Dim: Cast on any light source, or any object that produces light, and its brightness will decrease. A tier one caster could make a small flame emit barely any light and extinguish. A tier 12 caster could shroud the entire sky in darkness and block the sun's light from reaching Cynderin or anyone on it. Learning this spell at one tier lets you dim all other spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
⚫ Tier 1 Umbra Spells ⚫
#1. Shadow Dart: Conjures a fast-moving dart of umbra magic that homes in on target.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the dart.
Casts Per Event: 12
Requires Concentration: No.
⚫ Tier 2 Umbra Spells ⚫
#1. Remove Light: Removes all natural light in an area 15m in size for up to 15 minutes, darkening said area. Candles will be extinguished, sunlight's rays cannot penetrate the area, and it will become dark. Magically created light sources will not be extinguished.
Tier: 2
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes and increases the range of the spell to 30m.
Casts Per Event: 11
Requires Concentration: Yes.
⚫ Tier 3 Umbra Spells ⚫
#1. Summon Umbra Familiar: Summons a dark spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but is made of complete darkness and is able to take command of nearby shadows and make them lash out at chosen targets. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
⚫ Tier 4 Umbra Spells ⚫
#1. Concealing Shadow: Conjures a mass of shadows that can fully envelop an area 25m in size. This fog completely obscures the vision of those inside it by blocking out all visible light, and shrouding the affected area in complete darkness. This mass of shadows lasts for up to 15 minutes unless the caster dispels it.
Tier: 4
Classification: CONJURATION
Maximize-able: Yes ; Extends the duration of the shadows to 30 minutes, and allows it to envelop an area 50m in size.
Casts Per Event: 9
Requires Concentration: Yes.
#2. Bolstering Darkness: When cast, covers the caster or the caster's armor in 3-inches of darkness and shadows that have the durability of steel, and improves both physical and magical resistance. However, the shadows are very aversive to light, and if struck with a spell that produces any sort of light, or a weapon that produces light, the shadows will move away from the affected area, not protecting it from damage. These protective shadows last for as long as the caster chooses, but if cast on armor, it lasts until that armor is taken off.
Tier: 4
Classification: REINFORCEMENT
Maximize-able: Yes ; Adds an additional inch of darkness and makes them more resistant to physical and magical damage.
Casts Per Event: 9
Requires Concentration: Yes.
⚫ Tier 5 Umbra Spells ⚫
(Temporarily N / A)
⚫ Tier 6 Umbra Spells ⚫
#1. Blind: Cast on a target, and their eyes will be clouded and covered with impenetrable shadows; blinding them for up to 15 minutes. Also capable of blinding other targets if they have other sensory organs that allow them to see their environment that would be considered "eyes".
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration of blindness to 30 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
#2. Shadow Shift: When cast, allows the caster to teleport to any shadow that they can see. Only capable of being performed on stagnant shadows, not moving ones.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Allows the caster to teleport to moving shadows.
Casts Per Event: 7
Requires Concentration: Yes.
#3. One With Shadow: When cast, as long as the caster is in a shadow or fully enveloped by one, the caster will become one with the shadow and become invisible. If the shadow concealing the caster is removed or the caster moves out of the shadow, the invisibility will wear off. Cannot be used to hide in moving shadows, only stagnant ones.
Tier: 6
Classification: ALTERATION
Maximize-able: Yes ; Allows the caster to hide in moving shadows as well. However, this requires the caster to move along with the shadow and stay inside it.
Casts Per Event: 7
Requires Concentration: Yes.
#4. Summon Umbra Elemental: Summons an Umbra Elemental to fight for you. These elementals are capable of casting umbra spells tier 6 or lower, but cannot summon other umbra elementals, only umbra familiars. Umbra Elementals are capable of levitation and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Umbra Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 umbra spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
⚫ Tier 7 Umbra Spells ⚫
(Temporarily N / A)
⚫ Tier 8 Umbra Spells ⚫
#1. Shadow Clone: Allows the caster's shadow to come to life and manifest in physical form, creating a duplicate version of the caster made out of complete darkness. This clone thinks like the caster and possesses their abilities, but is only capable of casting magic up to two tiers below the highest tier of magic the caster can (so, a tier 8 caster's clone can only cast up to tier 6 spells) and cannot cast any magic that emits light. This clone lasts for 15 minutes until dispelled or destroyed.
Tier: 8
Classification: CONJURATION
Maximize-able: Yes ; Extends the duration of the clone to 30 minutes and allows for two clones to be summoned per cast.
Casts Per Event: 5
Requires Concentration: Yes.
⚫ Tier 9 Umbra Spells ⚫
#1. Shadow Stalk: Allows the caster to completely turn into a shadow and merge themselves to the shadow of any chosen object for up to 15 minutes. While attached, the caster can cast spells and is capable of manipulating other shadows nearby. If the shadow the caster is attached to disappears, the caster will be thrust out of this shadowy form and reappear at the last location the shadow was in.
Tier: 9
Classification: TRANSFORMATION
Maximize-able: Yes ; Extends the duration of this spell to 30 minutes.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Summon Greater Umbra Elemental: Summons a fearsome, dark Greater Umbra Elemental to fight for you. These elementals are capable of casting umbra spells tier 9 or lower, but cannot summon other greater umbra elementals. Greater umbra elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater umbra elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 umbra spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
⚫ Tier 10 Umbra Spells ⚫
(Temporarily N / A)
⚫ Tier 11 Umbra Spells ⚫
(Temporarily N / A)
⚫ Tier 12 Umbra Spells ⚫
#1. Black Hole: The caster launches a small orb that, on contact with any surface, quickly grows into a black hole. This black hole rapidly grows in size for around 15 seconds, and at the same times, pulls in things around it with a great, near-inescapable force. After these 15 seconds, it collapses in on itself and explodes, destroying anything caught in the black hole forever.
Tier: 12
Classification: DESTRUCTION
Maximize-able: Yes ; Allows the black hole to reach a greater size and strengthens the gravitational pull.
Casts Per Event: 1
Requires Concentration: Yes.
#2. Summon Icon of Nocturne: Summons the most powerful umbra elemental, an Icon of Nocturne. This elemental is capable of casting every umbra spell and can even summon other umbra elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Nocturne lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all umbra spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.