💫 The Cosmic Spells 💫
YOU MAY NOT START OUT WITH ANY COSMIC SPELLS.
YOU MAY NOT START OUT WITH ANY COSMIC SPELLS.
💫 Tier Null / Unbound Cosmic Spells 💫
#1. Primordial Flame: Cast alongside any fire spell, and the fire will instead be Primordial Fire, or Primordial Flame. This light blue and purple fire burns flesh as well as soul energy, demonic energy, and holy energy. Learning this spell at one tier lets you turn all fire spells of that same tier into primordial flame. Primordial Flame came before all, and as such, will burn all.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
💫 Tier 1 Cosmic Spells 💫
#1. Cosmic Dart: Conjures a fast-moving dart of cosmic energy that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the dart.
Casts Per Event: 12
Requires Concentration: No.
💫 Tier 2 Cosmic Spells 💫
#1. Minor Primordial Heal: Heals anything this is cast on by a small amount, healing minor injuries, wounds, and abrasions. It takes 10 seconds of sustained contact with the wound to heal it. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 2
Classification: RESTORATION
Maximize-able: Yes ; Applies the healing instantaneously.
Casts Per Event: 11
Requires Concentration: Yes.
💫 Tier 3 Cosmic Spells 💫
#1. Projected Minor Primordial Heal: Heals anything this is cast on by a small amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, and does so over a period of 10 seconds. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 3
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing instantaneously.
Casts Per Event: 10
Requires Concentration: No.
#2. Summon Cosmic Familiar: Summons a starry spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but radiates an aura that gives people a sense of impending doom. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
💫 Tier 4 Cosmic Spells 💫
#1. Primordial Heal: Heals anything this is cast on by a reasonable amount, healing minor injuries and abrasions as well as deep lacerations and piercing wounds. It takes 15 seconds of sustained contact with the wound to heal it. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 4
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 10 seconds.
Casts Per Event: 9
Requires Concentration: Yes.
💫 Tier 5 Cosmic Spells 💫
#1. Projected Primordial Heal: Heals anything this is cast on by a reasonable amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions as well as deep lacerations and piercing wounds, and does so over a period of 15 seconds. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 5
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 10 seconds.
Casts Per Event: 8
Requires Concentration: No.
#2. Nebulous Veil: Conjures a dense cloud of stardust in a radius of 25m around the caster. The stardust is similar in thickness to fog, reducing visibility of those within it. However, the caster can choose to detonate this fog, causing small but very numerous explosions of cosmic energy all throughout the entire affected area. If the caster does not choose to detonate the fog, it lasts for 15 minutes.
Tier: 5
Classification: CONJURATION
Maximize-able: Yes ; Increases the radius of the veil to 50m, increases the size and damage done by the explosions, and allows the veil to last for 30 minutes.
Casts Per Event: 8
Requires Concentration: Yes.
💫 Tier 6 Cosmic Spells 💫
#1. Summon Cosmic Elemental: Summons a Cosmic Elemental to fight for you. These elementals are capable of casting cosmic spells tier 6 or lower, but cannot summon other cosmic elementals, only cosmic familiars. Cosmic Elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Cosmic Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 cosmic spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Medium Primordial Heal: Heals anything this is cast on by a large amount, healing minor injuries and abrasions, deep lacerations and piercing wounds, as well as curing any ailments the target has. It takes 20 seconds of sustained contact with the wound to heal or to cure any ailments. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 6
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 15 seconds.
Casts Per Event: 7
Requires Concentration: Yes.
#3. Cosmic Comet: Conjures an extremely large comet of cosmic that seeks out foes and detonates on impact in a large explosion of cosmic energy. This comet is extremely fast, and deals a large amount of damage to anyone hit by it.
Tier: 6
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the comet.
Casts Per Event: 7
Requires Concentration: No.
💫 Tier 7 Cosmic Spells 💫
#1. Projected Medium Primordial Heal: Heals anything this is cast on by a large amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, deep lacerations and piercing wounds, and cures any ailments the target has, and does so over a period of 20 seconds. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 7
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 15 seconds.
Casts Per Event: 6
Requires Concentration: No.
#2. Nebular Decay: Allows the caster to emit a purple mist from either their mouth or their hands. So long as anyone is in this mist, their life force and energy--whether it be soul, demonic, or holy energy--will be sapped away and drained until eventually, after enough exposure, it is no more. Over time, this mist also dissolves flesh.
Tier: 7
Classification: DESTRUCTION
Maximize-able: Yes ; The mist can now corrode armor. Additionally, the process of sapping the life force and energy as well as the dissolving of flesh is faster.
Casts Per Event: 6
Requires Concentration: Yes.
#3. Budding Starlight: Creates a fast-moving orb of pure cosmic energy that travels through the air for 1 minute. As it travels through the air, a large amount of smaller cosmic missiles are emitted, which seek out foes and explode on impact. If the original orb of cosmic energy hits a surface or target, it will detonate in a large explosion of cosmic energy.
Tier: 7
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the duration of the orb to 2 minutes, and increases the size of the cosmic missiles, as well as the explosions emitted by the spell.
Casts Per Event: 6
Requires Concentration: Yes.
💫 Tier 8 Cosmic Spells 💫
#1. Greater Primordial Heal: Heals anything this is cast on by a massive amount, healing minor injuries and abrasions, deep lacerations and piercing wounds, curing all ailments, as well as healing grievous injuries that would result in death. It takes 25 seconds of sustained contact with the wound to heal it or cure any ailments. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 8
Classification: RESTORATION
Maximize-able: Yes ; Lowers the duration of healing to 20 seconds.
Casts Per Event: 5
Requires Concentration: Yes.
#2. Star Cannon: Emits an extremely powerful ray of pure cosmic magic that greatly harms anyone caught in its wake, harming both the body and the soul, as well as demonic or holy energy if the target happens to be an angel or a demon. This cannon also deals a large amount of physical damage as it can cut through many things. Capable of being made bigger or smaller ; making this beam smaller concentrates it to where it can cut through things even easier and does greater damage, while making the beam larger allows it to affect a wider range, but deals slightly less damage and is less efficient at cutting through things.
Tier: 8
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
#3. Rain of Stars: Conjures a torrent of shimmering, purple starlike projectiles comprised of cosmic magic from the caster's hand that rain down upon foes and explode upon impact.
Tier: 8
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the stars, and causes them to seek out targets.
Casts Per Event: 5
Requires Concentration: No.
💫 Tier 9 Cosmic Spells 💫
#1. Summon Greater Cosmic Elemental: Summons an ethereal Greater Cosmic Elemental to fight for you. These elementals are capable of casting cosmic spells tier 9 or lower, but cannot summon other greater cosmic elementals. These elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater Cosmic Elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 cosmic spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Projected Greater Primordial Heal: Heals anything this is cast on by a massive amount, and can be cast on any target within a 50m radius of the caster, not requiring physical contact. This heals minor injuries and abrasions, deep lacerations and piercing wounds, cures all ailments, and heals grievous injuries that would result in death, and does so over a period of 25 seconds. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 9
Classification: RESTORATION
Maximize-able: Yes ; Allows for the caster to cast this on any target they can see instead of within a 50m radius, and applies the healing over 20 seconds.
Casts Per Event: 4
Requires Concentration: No.
#3. Meteoric Smite: The caster chooses an area, and after 5 seconds, a meteor crashes down onto said area. The meteor gives off a blinding light as it falls, and once it strikes the ground, it causes a large explosion and a shockwave and destroys an area the size of an average house. Any hit directly by the meteor are destined to perish.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the meteor.
Casts Per Event: 4
Requires Concentration: Yes.
💫 Tier 10 Cosmic Spells 💫
#1. Mass Primordial Heal: Heals the caster and up to 5 chosen allies by a massive amount, as long as those allies are within a 50m radius of the caster. This heals minor injuries and abrasions, deep lacerations and piercing wounds, cures all ailments, and heals grievous injuries that would result in death, and does so over a period of 30 seconds. Heals undead, mortals, demons, angels, and other lifeforms all the same.
Tier: 10
Classification: RESTORATION
Maximize-able: Yes ; Allows the caster to cast this on 5 chosen allies regardless of how far they are from the caster, and applies the healing over 25 seconds.
Casts Per Event: 3
Requires Concentration: Yes.
💫 Tier 11 Cosmic Spells 💫
#1. Meteor Shower: The caster conjures a storm of meteors that crash down on the battlefield and destroy both friend and foe alike. Each meteor is equivalent in strength to the meteor summoned by the tier 9 spell "Meteoric Smite"; as such, this spell can result in untold damage if used.
Tier: 11
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and destructiveness of the meteors.
Casts Per Event: 2
Requires Concentration: Yes.
💫 Tier 12 Cosmic Spells 💫
#1. Summon Celestial: Summons the most powerful cosmic entity, a Celestial. When casting this spell, a large purple beam shoots out into the great beyond, and after several seconds, pulls a Celestial straight onto Cynderin. Celestials are capable of ██████████ and exhibit varying levels of intelligence. A Celestial lasts an indefinite amount of time until killed, and cannot summon other Celestials...atleast, that's what we think. Unlike other summons, though, Celestials do not follow the will of the caster...
Tier: 12
Classification: EVOCATION
Maximize-able: ???
Casts Per Event: 1
Requires Concentration: Yes.