❄️ Tier Null / Unbound Frost Spells ❄️
#1. Frost Lightning: A spell only learnable from the Beornings of the kingdom of Ragnarok. When cast alongside any other lightning spell, this spell turns it into the dreaded Frost Lightning, an icy-blue lightning that first electrifies the target and then flash-freezes the affected areas. Learning this spell at one tier lets you turn all other lightning spells of that same tier into frost lightning.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
#2. Winter's Rage: The caster summons cold winds, ice shards, and snowflakes in order to begin freezing the battlefield. A tier one caster may be able to cause snow to cover the area around them while a tier 12 caster can create a tundra that will last for years to come.
Tier: Null / Unbound
Classification: DESTRUCTION
Maximize-able: No.
- Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
#3. Chill: Cast alongside any frost spell, and it will become colder. Can also be cast on objects to chill them and, at higher tiers, freeze them. A tier one caster could make Frost Breath slightly colder. A tier 12 could make Frost Breath instantly freeze anything it comes into contact with. Learning this spell at one tier lets you chill all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
#4. Flash Freeze: Cast on any water source and it will begin to freeze. Can also be cast alongside any water spell to freeze it after or during casting. Casting this at higher tiers allows you to freeze larger amounts of water. A tier one caster could freeze the water in a small mug, while a tier 12 caster can freeze an entire lake.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: No.
❄️ Tier 1 Frost Spells ❄️
#1. Icicle Dart: Conjures a small, fast-moving icicle that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and speed of the icicle.
Casts Per Event: 12
Requires Concentration: No.
#2. Create Cold: Allows the caster to emit a small cooling aura from their hands.
Tier: 1
Classification: CONJURATION
Maximize-able: No.
Casts Per Event: 12
Requires Concentration: Yes.
❄️ Tier 2 Frost Spells ❄️
#1. Frost Breath: Allows the caster to breathe out a small, bitterly cold stream of frost.
Tier: 2
Classification: DESTRUCTION
Maximize-able: Yes ; The stream becomes colder and can reach +5m further.
Casts Per Event: 11
Requires Concentration: No.
❄️ Tier 3 Frost Spells ❄️
#1. Frost Armament: Imbues your weapon with frost magic for 15 minutes, making it glow an icy blue and allows your weapon to deal frost damage. Freezes wounds that it creates. Can't be used with other spells that imbue your weapon with an effect.
Tier: 3
Classification: REINFORCEMENT
Maximize-able: Yes ; Extends the duration of the spell to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#2. Icecrag: Conjures a large spiked icecrag that hurls itself at targets.
Tier: 3
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the icecrag.
Casts Per Event: 10
Requires Concentration: No.
#3. Freezing Mist: Conjures a blue, icy, chilling mist that can fully envelop an area 20m in size. This mist is extremely cold and freezes those caught inside of it and is capable of freezing liquids quickly and inducing frostbite in organic material over time. While this effect is slow, the fog can freeze 5 liters of water in 5 minutes and can induce frostbite in an unarmored human in about an hour. Can chill and freeze inorganic matter at the same rate, making whatever is frozen much more brittle and prone to breakage. This mist lasts for 15 minutes unless the caster dispels it.
Tier: 3
Classification: CONJURATION
Maximize-able: Yes ; Extends the duration of the mist to 30 minutes, allows it to induce frostbite in an unarmored human in 30 minutes, and increases the potential size to 40m.
Casts Per Event: 10
Requires Concentration: Yes.
#4. Summon Frost Familiar: Summons a frigid spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but radiates a chilling aura that can give frostbite to those exposed to it for too long.. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: No.
❄️ Tier 4 Frost Spells ❄️
(Temporarily N / A)
❄️ Tier 5 Frost Spells ❄️
(Temporarily N / A)
❄️ Tier 6 Frost Spells ❄️
#1. Summon Frost Elemental: Summons a Frost Elemental to fight for you. These elementals are capable of casting frost spells tier 6 or lower, but cannot summon other frost elementals, only frost familiars. Frost Elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Frost Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 frost spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
❄️ Tier 7 Frost Spells ❄️
(Temporarily N / A)
❄️ Tier 8 Frost Spells ❄️
#1. Freeze: Cast on a target, and they will become encased in ice and frozen solid.
Tier: 8
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
#1. Glacial Beam: Emits an extremely powerful ray of pure frost magic that deals heavy physical damage to anything caught in its wake, and is so cold that contact with it will instantly freeze the affected area solid. Capable of being made bigger or smaller; making this beam smaller concentrates it and allows it to freeze things quicker, while making this beam larger allows for it to affect a wider area, but freezes things a bit slower.
Tier: 8
Classification: DESTRUCTION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
❄️ Tier 9 Frost Spells ❄️
#1. Blizzard: Conjures a severe localized blizzard in the area which rains down spikes of ice, greatly impairs vision, and causes frostbite in those who are caught inside of it. This blizzard lasts for 30 minutes, and if cast during an already present blizzard, the effects of this spell are amplified.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Causes the blizzard to become twice as large and last twice as long.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Summon Greater Frost Elemental: Summons a fearsome, chilling Greater Frost Elemental to fight for you. These elementals are capable of casting frost spells tier 9 or lower, but cannot summon other greater frost elementals. Greater frost elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater frost elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 frost spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
❄️ Tier 10 Frost Spells ❄️
(Temporarily N / A)
❄️ Tier 11 Frost Spells ❄️
(Temporarily N / A)
❄️ Tier 12 Frost Spells ❄️
#1. Absolute Zero: When cast, clouds the skies and quickly summons a massive blizzard affecting an area 200m in size. Extremely fierce chilling winds roll in to this area, well below freezing, and in addition to hail the size of basketballs and many different sized ice spikes that rain down on the area, an innumerable amount of special glowing blue snowflakes trickle down from the clouds. Upon contact with the ground, these special snowflakes instantaneously freeze whatever they touch completely solid; be that the ground, a building, or any living thing unlucky to be touched by this. This ravenous storm continues on for 30 minutes, during which the temperature in the entire affected area will reach absolute zero. After the 30 minutes of storming, the affected area is still frozen, and only the strongest fire magic can unfreeze it.
Tier: 12
Classification: DESTRUCTION
Maximize-able: Yes ; Extends the duration of the blizzard to 1 hour.
Casts Per Event: 1
Requires Concentration: Yes.
#2. Summon Icon of Osur: Summons the most powerful frost elemental, an Icon of Osur. This elemental is capable of casting every frost spell and can even summon other frost elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Frost lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all frost spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.