⚡ Tier Null / Unbound Lightning Spells ⚡
#1. Amplivolt: Amplifies the intensity and voltage of any source of lightning or electricity this spell is cast on. A tier one caster could make a small spark of electricity deliver a painful shock, while a tier 12 caster can make that same spark powerful enough to shock, kill, and then fry a dragon. Learning this spell at one tier lets you amplify all spells of that same tier.
Tier: Null / Unbound
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: Varied ; Dependent on tier.
Requires Concentration: Yes.
⚡ Tier 1 Lightning Spells ⚡
#1. Lightning Arrow: Conjures a fast-moving arrow of electricity that homes in on targets.
Tier: 1
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size, voltage, and speed of the arrow.
Casts Per Event: 12
Requires Concentration: No.
#2. Static Sparks: Emits constant small electrical sparks from the caster's hand.
Tier: 1
Classification: CONJURATION
Maximize-able: No.
Casts Per Event: 12
Requires Concentration: No.
⚡ Tier 2 Lightning Spells ⚡
#1. Static Shocks: Emits a low-voltage ray of electricity from the caster's hands.
Tier: 2
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the intensity and voltage of the electricity.
Casts Per Event: 11
Requires Concentration: No.
⚡ Tier 3 Lightning Spells ⚡
#1. Summon Lightning Familiar: Summons a spectral animal such as a bear or a wolf to fight for you. This familiar cannot cast magic, but is composed of pure electricity and shocks anyone that it touches. The familiar possesses the level of intelligence similar to a tamed version of whatever animal is summoned, and is bound to the will of the caster unless attacked repeatedly by the caster. Familiars are also immune to physical damage but are able to be hurt by any magical damage, and last for 15 minutes unless defeated, banished, or dispelled.
Tier: 3
Classification: EVOCATION
Maximize-able: Yes ; Duration extended to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#2. Lightning Blade: Imbues your weapon with electricity for 15 minutes, allowing your weapon to deal lightning damage and shock your foes. Can't be used with other spells that imbue your weapon with an effect.
Tier: 3
Classification: REINFORCEMENT
Maximize-able: Yes ; Extends the duration of the spell to 30 minutes.
Casts Per Event: 10
Requires Concentration: Yes.
#3. Tase: Emits small sparks of electricity from the caster's hand that deliver a powerful shock to whatever it makes contact with. Each shock delivered counts as a cast.
Tier: 3
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the voltage of the shock.
Casts Per Event: 10
Requires Concentration: No.
⚡ Tier 4 Lightning Spells ⚡
#1. Lightning Bolt: Conjures a bolt of lightning in the caster's hand that can be thrown at any chosen target. This bolt homes in on targets and moves incredibly fast.
Tier: 4
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the lightning bolt.
Casts Per Event: 9
Requires Concentration: No.
#2. Electro-Ball: Conjures a stationary ball of electricity that shoots lightning bolts at the caster's enemies. Lasts for 15 minutes or until dispelled.
Tier: 4
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the ball and lightning bolts, extends the duration for 15 minutes, and allows the ball to follow the caster.
Casts Per Event: 9
Requires Concentration: No.
#3, Chain Lightning: Emits lightning bolts from the caster's hands that strike and electrify targets and then jump to others, forming a chain of lightning between targets. Can chain up to 5 targets at once, delivering deadly shocks to them.
Tier: 4
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the lightning bolts.
Casts Per Event: 9
Requires Concentration: No.
⚡ Tier 5 Lightning Spells ⚡
#1. Lightning Spear: Conjures a large, spearlike bolt of lightning in the caster's hand that can be thrown and causes a large explosion of electricity upon impact.
Tier: 5
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the lightning spear.
Casts Per Event: 8
Requires Concentration: No.
#2. Blinkbolt: Cast this spell, and you will dart forward in whatever direction you are facing as fast as lightning, up to 25m away from where you were previously standing. Deals devastating damage to any target if you ram into them using blinkbolt, but this will damage you as well. You'll also get damaged if you run into a wall or any other solid surface.
Tier: 5
Classification: ALTERATION
Maximize-able: Yes ; Allows for you to dart 50m instead of 25m.
Casts Per Event: 8
Requires Concentration: Yes.
⚡ Tier 6 Lightning Spells ⚡
#1. Summon Lightning Elemental: Summons a Lightning Elemental to fight for you. These elementals are capable of casting lightning spells tier 6 or lower, but cannot summon other lightning elementals, only lightning familiars. Lightning Elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Lightning Elementals last for 20 minutes unless killed, destroyed, or banished.
Tier: 6
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 6 lightning spells and below, and now lasts for 40 minutes instead of 20.
Casts Per Event: 6
Requires Concentration: Yes.
#2. Lightning Strike: The caster chooses an area that they can see. After this is chosen, the caster conjures a storm cloud that causes a devastating lightning strike on the chosen area.
Tier: 6
Classification: DESTRUCTION
Maximize-able: Yes ; Causes the lightning to strike three times, and increases the voltage of the lightning.
Casts Per Event: 7
Requires Concentration: Yes.
⚡ Tier 7 Lightning Spells ⚡
#1. Wrathful Thunder: Conjures dozens of large, intense bolts of lightning from the caster's hands. These lightning bolts arc off of any metallic surfaces they come into contact with.
Tier: 7
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the number and voltage of the bolts.
Casts Per Event: 6
Requires Concentration: No.
#2. Thundercloud Form: Causes the caster's body to turn into a dark storm cloud with many electric sparks that constantly pulse through it, shocking any who are caught in the cloud. While in thundercloud form, the caster can move very quickly and are immune to any physical attacks, as they are a cloud. However, they are incapable of dealing any physical damage or casting spells during this state, and additionally, can be manipulated by powerful air magic users.
Tier: 7
Classification: TRANSFORMATION
Maximize-able: Yes ; Turns the lightning to red lightning, and causes pulses of red lightning to emit from the caster while in thundercloud form.
Casts Per Event: 6
Requires Concentration: No.
#3. Dragon Lightning Claws: Conjures red dragon lightning on the caster's hands that take the shape of dragon's claws and completely covers their fists and hands. These deliver powerful voltage to those they come into contact with, and are capable of cutting through steel. These claws last for up to 15 minutes unless dispelled.
Tier: 6
Classification: DESTRUCTION
Maximize-able: Yes ; Extends the duration of the claws to 15 minutes.
Casts Per Event: 7
Requires Concentration: Yes.
⚡ Tier 8 Lightning Spells ⚡
#1. Lightning Surge: Emits an extremely powerful ray of pure lightning magic that deals massive electrical damage, both deliver fatal shocks to foes as well as dealing heavy physical damage allowing it to cut through many things. Capable of being made bigger or smaller ; making this beam smaller concentrates it to where it can cut through things easier as well as delivering a much higher voltage, while making this beam larger allows it to affect a wider range, but lowers voltage and is less efficient at cutting through things.
Tier: 8
Classification: DESTRUCTION
Maximize-able: Yes ; Turns the lightning into red lightning.
Casts Per Event: 5
Requires Concentration: Yes.
#2. Dragon Lightning Spear: Conjures a forked spear of red lightning in the caster's hand that can be thrown and causes a large explosion of red lightning on impact, in addition to sending out a wave of red lightning in all directions afterwards.
Tier: 8
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the spear.
Casts Per Event: 5
Requires Concentration: No.
#3. Dragon Lightning Orb: Conjures a ball of red lightning that bounces off of surfaces and shoots out lightning bolts at targets while doing so. The ball itself is a much higher voltage than the bolts, and while the bolts are deadly on their own, contact with the ball is certain to be fatal.
Tier: 8
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size of the ball and the speed at which it shoots out bolts of lightning.
Casts Per Event: 5
Requires Concentration: No.
#4. Dragon Lightning Blade: Conjures a curved blade of pure red lightning in the caster's hand that, when swung, sends out a wave of red lightning. This blade lasts for 15 minutes, and cannot be imbued with any effects such as Fire Blade or Thorned Blade.
Tier: 8
Classification: CONJURATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 5
Requires Concentration: Yes.
#5. Short Circuit: Cast on a living target, and you will be able to manipulate the electric signals in their body and brain. If done currently, can result in instant death for the target.
Tier: 8
Classification: ALTERATION
Maximize-able: No.
Casts Per Event: 5
Requires Concentration: Yes.
⚡ Tier 9 Lightning Spells ⚡
#1. Summon Greater Lightning Elemental: Summons a fearsome, electric Greater Lightning Elemental to fight for you. These elementals are capable of casting lightning spells tier 9 or lower, but cannot summon other greater lightning elementals. Greater lightning elementals are capable of flight and possess a small level of intelligence, but are bound to the will of the caster unless repeatedly attacked by the caster. Greater lightning elementals last for 25 minutes unless killed, destroyed, or banished.
Tier: 9
Classification: EVOCATION
Maximize-able: Yes ; Causes the elemental to only cast maximized versions of tier 9 lightning spells and below, and now lasts for 50 minutes instead of 25.
Casts Per Event: 4
Requires Concentration: Yes.
#2. Tempest: Causes a severe, localized thunderstorm in the area which rains down lightning and causes electrical explosions wherever the lightning strikes. This storm lasts for 30 minutes. If there is already a storm, the effects of this spell are amplified.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Causes the storm to become twice as large and last twice as long, and turns the lightning to red lightning.
Casts Per Event: 4
Requires Concentration: Yes.
#3. Chain Dragon Lightning: The caster conjures powerful red lightning bolts from their hand that manifest as heads of the titan Garuda. These bolts seek out targets and, once they reach one, jump to another and form a chain of lightning between enemies, delivering fatal volts of electricity.
Tier: 9
Classification: DESTRUCTION
Maximize-able: Yes ; Increases the size and voltage of the lightning.
Casts Per Event: 4
Requires Concentration: No.
⚡ Tier 10 Lightning Spells ⚡
(Temporarily N / A)
⚡ Tier 11 Lightning Spells ⚡
#1. Boltstride: When cast, allows the caster to run and move as fast as lightning, so fast they leave behind red afterimages in their wake. Additionally, they are able to channel red lightning through their body and cause electrical explosions with their stomps and punches. The caster is allowed to boltstride for up to 15 total minutes per cast; during this time period, the caster can switch between normal speed and lightning speed.
Tier: 11
Classification: ALTERATION
Maximize-able: Yes ; Extends the duration to 30 minutes.
Casts Per Event: 2
Requires Concentration: Yes.
⚡ Tier 12 Lightning Spells ⚡
#1. Summon Icon of Therian: Summons the most powerful lightning elemental, an Icon of Therian. This elemental is capable of casting every lightning spell and can even summon other lightning elementals, but it cannot summon another Icon. This elemental exhibits a moderate level of intelligence, but is bound to the will of the caster unless repeatedly attacked by the caster. An Icon of Therian lasts for 60 minutes unless killed, destroyed, or banished.
Tier: 12
Classification: EVOCATION
Maximize-able: Yes ; Causes the Icon to only cast maximized versions of all lightning spells, and allows it to last indefinitely until killed, destroyed, or banished.
Casts Per Event: 1
Requires Concentration: Yes.