The objective of this project was to create a game that we would try and market and "sell" to another group of people. The project was made to mimic the show "Shark Tank." In order to market the project, we needed to create patents, game rules, a physical game, prices for creating the game, marking methods, investments and box, etc. All of this information building up to make a presentation to present this information to the board of "sharks." The sharks were tasked with picking apart our projects and making us respond to all of their questions accordingly even if we didn't actually have a direct answer.
Part of this assignment was to conduct research on patents and how much it would cost to make the game we were trying to sell. We looked up different fees included in putting the game on the shelf, filing fees, the cost for multiple people to take credit for the game, etc.
Along with creating the game, we had to create rules and a rules sheet so others would be able to recreate the game we designed. We wanted our rules to have a sleek and clean design so that it looks appealing to the eye. So, we created a pamphlet that included the gameplay, launcher assembly, the objective of the game, and the contents of the game. The objective of our game was to have a ball launched into the air and to keep it from touching the floor. There are three different modes for our game, easy, medium, and extreme. The mode you play determines the difficulty of the round you play will. The difficulty is determined by the handicaps you gain in accordance with the spinner. In easy mode there is no challenge, you play the game as normal and just keep the ball in the air. This is for light-hearted gameplay or for younger children. In Medium mode you have to spinner the spinner once and gain a challenge these challenges could include not using one of your hands or legs or only using one hand or leg. Finally, extreme mode is the most difficult because you are given two challenges you must accommodate or you lose.
When creating our box, we made a design that optimized the size. The box we build was meant to perfectly hold all its content. We built the box with thin and long dimensions because our model for our launcher was created from thin pvc pipes. The top of the box had a hole cut out to fit the ball in a way that the ball would sit semi in the box to take up less room in the box allowing us to create a thinner design. On the back of the box, we reprinted out the rules, content, and game setup. We made it this way after looking at many different references for game boxes that had basic game rules on the back. It also allowed you to lose the instructions for the game and still be able to play it as long as you still owned the game box. The original plan was to print out the top and bottom paper for the box with a design created on google drawing, but we were unable to do this because of the dimensions of the box we had and the printer that was big enough to print it being broken. So instead, we used construction paper for the base orange color and printed out the words individually.
For the presentation portion of the project, we presented our ideas in front of selected students from Lacey's senior STEM class. The panel of judges was meant to set the stage for a shark tank-like proposition of our game design, where the judges would listen to our ideas, ask questions, and ultimately determine if the product was something they would potentially buy or not. As a part of the project, we created an overall company to sell our products and assigned roles within the company to each member of the group, with my role being the CFO who financed and patented our idea. We then laid out our team mission, our journey, and future plans. This all worked towards convincing the sharks to buy our products.